Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/48900, first published .
Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study

Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study

Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study

Journals

  1. Lin S, Lee J, Yang Y, Fang C, Fang H, Hou T. Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study. JMIR Serious Games 2024;12:e51730 View
  2. De Pasquale P, Bonanno M, Mojdehdehbaher S, Quartarone A, Calabrò R. The Use of Head-Mounted Display Systems for Upper Limb Kinematic Analysis in Post-Stroke Patients: A Perspective Review on Benefits, Challenges and Other Solutions. Bioengineering 2024;11(6):538 View
  3. Diriba Kenea C, Gemechu Abessa T, Lamba D, Bonnechère B. Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review. Sensors 2024;24(11):3546 View
  4. Rony R, Amir S, Ahmed N, Atiba S, Verdezoto N, Sparkes V, Stawarz K. Understanding the Sociocultural Challenges and Opportunities for Affordable Wearables to Support Poststroke Upper-Limb Rehabilitation: Qualitative Study. JMIR Rehabilitation and Assistive Technologies 2024;11:e54699 View
  5. Chao T, Lin C, Lee M, Chang C, Lai C, Huang C, Chang W, Chiang S. The Efficacy of Early Rehabilitation Combined with Virtual Reality Training in Patients with First-Time Acute Stroke: A Randomized Controlled Trial. Life 2024;14(7):847 View
  6. Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A Mobile Serious Game About Diabetes Self-Management: Design and Evaluation. Heliyon 2024:e37755 View
  7. Tan X, Wang K, Sun W, Li X, Wang W, Tian F. A Review of Recent Advances in Cognitive-Motor Dual-Tasking for Parkinson’s Disease Rehabilitation. Sensors 2024;24(19):6353 View
  8. Mani Bharathi V, Manimegalai P, George S, Pamela D, Mohammed M, Abdulkareem K, Jaber M, Damaševičius R. A systematic review of techniques and clinical evidence to adopt virtual reality in post-stroke upper limb rehabilitation. Virtual Reality 2024;28(4) View
  9. Villada Castillo J, López J, Muñoz J, Henao Gallo O. Clinical Perceptions and Feasibility Analysis of a Virtual Reality Game for Post-Stroke Rehabilitation. TecnoLógicas 2024;27(61):e3180 View
  10. Kenea C, Abessa T, Lamba D, Bonnechère B. Immersive Virtual Reality in Stroke Rehabilitation: A Systematic Review and Meta-Analysis of Its Efficacy in Upper Limb Recovery. Journal of Clinical Medicine 2025;14(6):1783 View
  11. Navas-Otero A, Canal-Pérez A, Martín-Núñez J, Ortiz-Rubio A, Raya-Benítez J, Valenza M, Cabrera-Martos I. Rehabilitation applied with virtual reality improves functional capacity in post-stroke patients. A systematic review and meta-analysis. Rehabilitación 2025;59(2):100907 View
  12. Hougaard B, Knoche H, Kristensen M, Jochumsen M. Experience of Virtual Help in a Simulated BCI Stroke Rehabilitation Serious Game and How to Measure It. Sensors 2025;25(9):2742 View
  13. Meiszl K, Ratert F, Schulten T, Wiswede D, Kuhlmann de Canaviri L, Potthast T, Silberbach M, Hake L, Warnecke Y, Schiprowski W, Merschhemke M, Friedrich C, Brüngel R. Conventional Training Integrated with SteamVR Tracking 2.0: Body Stability and Coordination Training Evaluation on ICAROS Pro. Sensors 2025;25(9):2840 View
  14. Cai J, Liu B, Song M, Wang Q, Zhou L. Virtual reality-based rehabilitation experience of stroke survivors: a meta-synthesis of qualitative studies. Frontiers in Public Health 2025;13 View
  15. Figueiredo I, Marques B, Oliveira S, Guerreiro B, Silva S, Amorim P, Araújo T, Costa L, Ferreira C, Dias P, Santos B. Personalized eXtended Reality experiences to enhance the rehabilitation process of stroke survivors: A scoping review. Computers & Graphics 2025;133:104411 View
  16. Takáč P. Sports Injury Rehabilitation: A Narrative Review of Emerging Technologies and Biopsychosocial Approaches. Applied Sciences 2025;15(17):9788 View
  17. Norris T, Tetrault E, Mehra M, Suchak K, Ross L, Ballesteros J, Spiegel B. American Medical Extended Reality Association Expert Consensus: Best Practices for Patient and Public Involvement in Medical Extended Reality Research. Journal of Medical Extended Reality 2025;2(1):255 View
  18. Ciążyńska J, Maciaszek J. Achieving Gameplay Independence in Virtual Reality Exergames for Individuals With Mild Intellectual Disabilities: Pilot Study. JMIR Serious Games 2025;13:e71823 View

Books/Policy Documents

  1. Castillo J, Lopez J, Muñoz J, Gallo O. Human-Computer Interaction. View

Conference Proceedings

  1. Han R, Lee B, Towey D, Yao Y, Pike M. 2024 IEEE 48th Annual Computers, Software, and Applications Conference (COMPSAC). Exploring Emotional Responses with Dynamic Difficulty Adjustment Adaptation in Immersive Virtual Reality Exergaming View
  2. Castillo J, Muñoz J, Lopez D, Lopez J, Gallo O. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation. View
  3. Ghozali M. 2024 6th International Conference on Electrical, Control and Instrumentation Engineering (ICECIE). The Effectiveness of Virtual Reality (VR)-Assisted Physical and Cognitive Rehabilitation on Stroke Recovery: A Mini Systematic Review View
  4. Bangash G, Shaji P, Zaman L. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. HoloPaws: Run - Diegetic and Non-Diegetic User Interfaces for Mixed Reality Fitness Gaming View
  5. Gahelot P, Singh G, Chhabra R. 2025 3rd International Conference on Communication, Security, and Artificial Intelligence (ICCSAI). A Review of Virtual Reality-Based Technology for Treatment Upper Limb Rehabilitation View