Accessibility settings

Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/52991, first published .
Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries

Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries

Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries

Journals

  1. Mateo-Orcajada A, Abenza-Cano L, López-Miñarro P, Meroño L, Gallardo-Guerrero A, Morales-Belando M, González-Gálvez N, Espeso-García A, Abelleira-Lamela T, Gómez-Cuesta N, García-Velez A, Albaladejo-Saura M, Esparza-Ros F, Vaquero-Cristóbal R, Namaziandost, E. Analyzing the keys to the design of a mobile application for physical activity for school and out-of-school use from the perspective of adolescents, teachers, coaches, managers, and experts. PLOS One 2025;20(5):e0322074 View
  2. Moore-Lotridge S, Lewis B. Catalysts of Change: Using AI To Lower the Activation Energy for Developing Gamified Learning Experiences in Health Profession Education. Medical Science Educator 2026 View
  3. Oliveira M, Cantorani J, Braz A. Gamification and active learning in science education: trends, evolution, and future directions. EccoS – Revista Científica 2026;(77):e29253 View