Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/57352, first published .
The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial

The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial

The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial

Arkers Kwan Ching Wong   1 , PhD ;   Melissa Qian Zhang   1 , MSc ;   Jonathan Bayuo   1 , PhD ;   Karen Kit Sum Chow   2 , MSc ;   Siu Man Wong   2 , BSc ;   Bonnie Po Wong   2 , BSc ;   Bob Chung Man Liu   2 , BSc ;   David Chi Ho Lau   3 , MSc ;   Tobias Kowatsch   4, 5, 6 , PhD

1 School of Nursing, The Hong Kong Polytechnic University, Hung Hom, China (Hong Kong)

2 Hong Kong Lutheran Social Service, Homantin, China (Hong Kong)

3 Step Health, Sheung Wan, China (Hong Kong)

4 School of Medicine, University of St.Gallen, St Gallen, Zurich, Switzerland

5 Institute for Implementation Science in Health Care, University of Zurich, Zurich, Switzerland

6 Centre for Digital Health Interventions, Department of Management, Technology, and Economics, Eidgenössische Technische Hochschule Zürich, Zurich, Switzerland

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