Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/57352, first published .
The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial

The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial

The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial

Journals

  1. Li Y, Liu M, Yang J, Liu Q, Zhou W, Yu J, Wang X, Wang C. Evaluating effectiveness and implementation of digital health interventions for older adults with cognitive frailty: A systematic review and meta-analysis. Ageing Research Reviews 2025;111:102819 View
  2. Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
  3. He H, Duan D, Yan L, Lin L. Social Frailty and Social Isolation in Chinese Community-Dwelling Older Adults: A Network Analysis. Nursing Reports 2025;15(9):315 View
  4. Wong A, Liu T, Liu L, Bayuo J, Tao X, Wong F. Healthcare and Social Needs of Older Adults in Underserved Urban Communities: Insights from Community Health Workers. Journal of Urban Health 2025;102(5):1057 View
  5. Liu M, Zeng W, Liu S. The effects of virtual reality technology on negative emotions in the elderly: a meta-analysis. Frontiers in Psychology 2025;16 View