Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/58724, first published .
Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review

Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review

Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review

Authors of this article:

Sunghak Kim1 Author Orcid Image ;   Paije Wilson2 Author Orcid Image ;   Olufunmilola Abraham3 Author Orcid Image

Journals

  1. Park H, Kim E, Kim J. Serious Games as a Therapeutic Tool in Pediatric Urology: A Review of Current Applications and Future Directions. International Neurourology Journal 2024;28(3):185 View
  2. Salami A, Aladelusi T, Ramprasad V, Jayasinghe R, Kanmodi K. Serious games: a game changer in cancer education. Exploration of Digital Health Technologies 2025;3 View
  3. Zupanec S, Montgomery K, Hinds P. Symptom Science in Pediatric Oncology. Seminars in Oncology Nursing 2025;41(4):151902 View
  4. Tabulov C. Creation and implementation of a transplant medication patient education game for adolescents by a pediatric pharmacist and pharmacy students. American Journal of Health-System Pharmacy 2025 View
  5. Vieira T, Silva L, Góes F, Souza T, Nunes M, Moraes J, Aungsuroch Y. Educational‐Care Needs for Hospital–Home Transition of Children With Hematological Cancer. Nursing Research and Practice 2025;2025(1) View
  6. Rechy-Ramirez E. A Scoping Review on Fuzzy Logic Used in Serious Games. Technologies 2025;13(10):448 View
  7. Jiang S, Yang X, Yu X. Digital Health Interventions to Reduce Cancer-Related Fatigue Among Adolescents and Young Adults: Scoping Review. JMIR mHealth and uHealth 2025;13:e68834 View