Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/59848, first published
.

Journals
- Chen C. Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance. Humanities and Social Sciences Communications 2025;12(1) View
- de Rosa F, Wilson A, Seremedi Migliorini V, Bright R. The AMR Knowledge Space Game: participatory modeling to address the complexity of antimicrobial resistance. Scientific Reports 2025 View
- Cheng H, Cang M, Zhou W. Evaluating knowledge transfer mechanisms and outcomes of VR/AR for cultural-heritage serious games. npj Heritage Science 2025;13(1) View
