Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/59848, first published
.

Journals
- Chen C. Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance. Humanities and Social Sciences Communications 2025;12(1) View
- de Rosa F, Wilson A, Seremedi Migliorini V, Bright R. The AMR Knowledge Space Game: participatory modeling to address the complexity of antimicrobial resistance. Scientific Reports 2025;16(1) View
- Cheng H, Cang M, Zhou W. Evaluating knowledge transfer mechanisms and outcomes of VR/AR for cultural-heritage serious games. npj Heritage Science 2025;13(1) View
- Huang D, Wu D, Hexel R, Brown-Wilson C, Zhou J, Moyle W. Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2026;28:e89281 View
- Nazari R, Qatrannada S, Jafari M, Amiri S, Ong C, Cabuhat K, Ahmed M, Musa S, Othman Z, Okesanya O, Shaluhiyah Z, Eliseo D. Mapping antimicrobial resistance interventions in ASEAN countries: a scoping review of implementation patterns, One Health integration, and evidence gaps. Tropical Medicine and Health 2026;54(1) View
