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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/50992, first published .
Man wearing EEG cap runs while playing a VR rhythm game on a large screen.

Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review

Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review

Journals

  1. Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View
  2. Skjæret-Maroni N, Müller H, Anders P, Grønvik K, Baumeister J, Vereijken B, Bardal E. Movement and Frontal Theta Activity During Step-Based Exergaming in Healthy Younger and Older Adults: Laboratory-Based Cross-Sectional Study. JMIR Formative Research 2026;10:e100270 View
  3. Zhang H, Yin L, Zheng Y. Comparing Player Experience Across Social Modes in a Motion-Based Tennis Game: A Multimodal Measurement Study. IEEE Access 2026;14:158701 View