Published on in Vol 13 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/58857, first published
.

Journals
- Tam W, Hou C, Eisingerich A. Super Mario Bros. and Yoshi Games’ Affordance of Childlike Wonder and Reduced Burnout Risk in Young Adults: In-Depth Mixed Methods Cross-Sectional Study. JMIR Serious Games 2025;13:e84219 View
- Reznik A, Pavlenko V, Kurapov A, Drozdov A, Pavlova I, Korchakova N, Isralowitz R. Gaming and mental health among Ukraine university students in wartime conditions. Journal of Human Behavior in the Social Environment 2026:1 View
Conference Proceedings
- Graciela A, Suryadi A, Eric E, Pratama G, Fajar M. 2026 IEEE International Conference on Industry 4.0, Artificial Intelligence, and Communications Technology (IAICT). Exploring Emotional Responses and Gameplay Experience in a 2D Psychological Horror Game Depicting Childhood Trauma View
