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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/60755, first published .
Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial

Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial

Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial

Journals

  1. Chen X, Yang Y, Wang Y, Shen L, Wang Z, Chu S, Zhuang J. Effects of a serious game on undergraduate nursing students’ learning motivation, engagement and outcomes in community nursing home visit education: A cluster quasi-experimental study. Nurse Education in Practice 2026;93:104785 View
  2. Huang D, Wu D, Hexel R, Brown-Wilson C, Zhou J, Moyle W. Effectiveness of Digital Serious Games on Knowledge and Attitudes in Public Health Education: Systematic Review and Bayesian Network Meta-Analysis of Randomized Controlled Trials. Journal of Medical Internet Research 2026;28:e89281 View
  3. Cortacans M, Aznar D, Soldevilla P, Vidal M, Fonseca K, Vilaplana C. Gamification increases tuberculosis awareness in schools from Catalonia: a multi-centre quasi-experimental pre-post intervention study. Frontiers in Public Health 2026;14 View