Accessibility settings

Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/64751, first published .
Augmented reality visualization of blood vessels and cells in an open textbook.

Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment

Applying Augmented Reality to Convey Medical Knowledge on Osteoclasts to Users of a Serious Game: Vignette Experiment

Journals

  1. Folguera S, Llena C, Sanz J, Forner L, Melo M. Web-Based Augmented Reality vs. Interactive Presentation for Learning Caries Detection: A Randomized Study on Student Motivation. Dentistry Journal 2025;14(1):1 View
  2. Li R, Kahn S, Duan B, Wong S. Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial. JMIR Serious Games 2026;14:e75318 View
  3. Idris F, Mohd Noor N, Jam F, Mohd Nor N, Mohamad Asri S. Perspectives of Premedical Students at a Medical University College in Malaysia Regarding Augmented Reality Integration in Anatomy Education: Cross-Sectional Study. JMIR Medical Education 2026;12:e64402 View
  4. Piscitelli E, Jose J, Ahmed E, Jose R, Toma M, Stout R, Yao S. A Feasibility and Acceptability Study of Virtual Reality-Based Training for Thoracic Spine Assessment: First-Year Osteopathic Medical Student Perceptions and Motivational Responses. Eng 2026;7(8):399 View
  5. Contreras-Zaragoza V, Alor-Hernández G, Marín-Vega H, Bustos-López M, Hernández-Chaparro N, Sánchez-Morales L. AR-GenSTEAM: Generation of STEAM-Based Serious Games with Augmented Reality. Education Sciences 2026;16(9):1383 View