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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/65170, first published .
Young person wearing VR headset plays a video game on a large screen.

Discriminative Power of the Serious Game Attention Slackline in Children and Adolescents With and Without Attention-Deficit/Hyperactivity Disorder: Validation Study

Discriminative Power of the Serious Game Attention Slackline in Children and Adolescents With and Without Attention-Deficit/Hyperactivity Disorder: Validation Study

Journals

  1. Dai J, Wufue A, Zhang H. Effectiveness of a gamified educational application on attention and academic performance in children with ADHD: an 8-week randomized controlled trial. Frontiers in Education 2025;10 View
  2. Song X, Ali N, Salim M, Rezaldi M, Sun L. Feasibility of immersive VR and MR exergames for older adults: psychological predictors of long-term engagement. Virtual Reality 2026;30(3) View