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Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/66593, first published .
Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Journals

  1. Liu W, McDonough D, Oginni J, Mavoungou J, Gao Z. Effects of an Immersive Virtual Reality–Based Exercise Intervention on Psychological and Physiological Outcomes in College Students: Randomized Controlled Trial. JMIR Serious Games 2025;13:e75777 View
  2. Alharbi M, Harris D, Dodd H, Wood G, Buckingham G. Home-Based Immersive Virtual Reality to Improve Motor Performance in Children and Adolescents With Developmental Coordination Disorder: Crossover Study. JMIR Serious Games 2026;14:e84995 View
  3. Spring K, Feldt C, Posey M, Nauta P, Chen S, Shepherd D, Staiano A. Increasing Physical Activity in Educational Settings Using Mixed Reality Technology: Iterative Formative Study. JMIR Formative Research 2026;10:e83556 View