Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/66593, first published .
Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

Physical Activity and Enjoyment in Active Virtual Reality Games in Youth: Comparative Analysis of Gorilla Tag and Beat Saber

VR gaming as physical activity intervention: New research examined enjoyment and intensity levels when early adolescents (n=16) played Gorilla Tag and Beat Saber. Heart rate, accelerometer data and perceived exertion were all measured. https://t.co/bjg7SXiAw0 https://t.co/tnMUpBtOKI

5:05 PM · Apr 03, 2025

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RT @XrDigest: VR gaming as physical activity intervention: New research examined enjoyment and intensity levels when early adolescents (n=1…

5:12 PM · Apr 03, 2025

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