Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/67314, first published .
Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity

Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity

Active Video Games Training for Older Adults: Comparative Study of User Experience, Workload, Pleasure, and Intensity

Journals

  1. Wang H, Zhao Y, Men D, Luh D. An Integrated Design Method for Elderly-Friendly Game Products Based on Online Review Mining and the BTM–AHP–AD–TOPSIS Framework. Applied Sciences 2025;15(14):7930 View
  2. Alhasan H, Alandijani E, Bahamdan L, Khudary G, Aburaya Y, Awali A, Alshehri M. Home-Based Virtual Reality Training for Enhanced Balance, Strength, and Mobility Among Older Adults With Frailty: Systematic Review and Meta-Analysis. JMIR Serious Games 2025;13:e67146 View