Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/69510, first published .
The Impact of Gamified Interventions on the Management of Chronic Obstructive Pulmonary Disease: Systematic Literature Review

The Impact of Gamified Interventions on the Management of Chronic Obstructive Pulmonary Disease: Systematic Literature Review

The Impact of Gamified Interventions on the Management of Chronic Obstructive Pulmonary Disease: Systematic Literature Review

Journals

  1. Pérez-Gisbert L, Brea-Gómez B, Pazo-Palacios R, Pinto-Cabezas J, Valenza M, Torres-Sánchez I. Virtual reality in COVID-19 rehabilitation: a systematic review and meta-analysis of randomized clinical trials. Virtual Reality 2025;29(4) View
  2. Kusumoto Y, Ohmatsu S, Takahashi E, Nakamura K. Differences in the dynamic balance function of healthy elementary school students and university students observed with and without the use of a sensor-integrated gamification application. Frontiers in Rehabilitation Sciences 2025;6 View
  3. Yang R, Han Y. Digital nudges and gamification: how the China state promotes citizens to manage chronic diseases in neighborhoods. BMC Public Health 2025;25(1) View