Published on in Vol 13 (2025)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/69510, first published .
The Impact of Gamified Interventions on the Management of Chronic Obstructive Pulmonary Disease: Systematic Literature Review

The Impact of Gamified Interventions on the Management of Chronic Obstructive Pulmonary Disease: Systematic Literature Review

The Impact of Gamified Interventions on the Management of Chronic Obstructive Pulmonary Disease: Systematic Literature Review

Journals

  1. Pérez-Gisbert L, Brea-Gómez B, Pazo-Palacios R, Pinto-Cabezas J, Valenza M, Torres-Sánchez I. Virtual reality in COVID-19 rehabilitation: a systematic review and meta-analysis of randomized clinical trials. Virtual Reality 2025;29(4) View
  2. Kusumoto Y, Ohmatsu S, Takahashi E, Nakamura K. Differences in the dynamic balance function of healthy elementary school students and university students observed with and without the use of a sensor-integrated gamification application. Frontiers in Rehabilitation Sciences 2025;6 View
  3. Yang R, Han Y. Digital nudges and gamification: how the China state promotes citizens to manage chronic diseases in neighborhoods. BMC Public Health 2025;25(1) View
  4. Zhao J, Zhu D, Wang Y, Xia Y, Zhu Z, Yu J. Development and Evaluation of a Monocular Camera–Based Mobile Exergame for at-Home Intervention in Individuals at High Risk of Type 2 Diabetes: Randomized Controlled Trial. JMIR Serious Games 2025;13:e75823 View
  5. Emaliyawati E, Ibrahim K, Kurniawan T, Fitria N, Songwathana P. Gamification-Based Interventions in Chronic Disease Care: A Systematic Review of Randomised Controlled Trials. Risk Management and Healthcare Policy 2025;Volume 18:3921 View