Published on in Vol 13 (2025)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/69510, first published
.

Journals
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- Kusumoto Y, Ohmatsu S, Takahashi E, Nakamura K. Differences in the dynamic balance function of healthy elementary school students and university students observed with and without the use of a sensor-integrated gamification application. Frontiers in Rehabilitation Sciences 2025;6 View
- Yang R, Han Y. Digital nudges and gamification: how the China state promotes citizens to manage chronic diseases in neighborhoods. BMC Public Health 2025;25(1) View
- Zhao J, Zhu D, Wang Y, Xia Y, Zhu Z, Yu J. Development and Evaluation of a Monocular Camera–Based Mobile Exergame for at-Home Intervention in Individuals at High Risk of Type 2 Diabetes: Randomized Controlled Trial. JMIR Serious Games 2025;13:e75823 View
- Emaliyawati E, Ibrahim K, Kurniawan T, Fitria N, Songwathana P. Gamification-Based Interventions in Chronic Disease Care: A Systematic Review of Randomised Controlled Trials. Risk Management and Healthcare Policy 2025;Volume 18:3921 View
