Published on 20.03.18 in Vol 6, No 1 (2018): Jan-Mar
Works citing "Virtual Travel Training for Autism Spectrum Disorder: Proof-of-Concept Interventional Study"
According to Crossref, the following articles are citing this article (DOI 10.2196/games.8428):
(note that this is only a small subset of citations)
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Simões M, Mouga S, Pereira AC, de Carvalho P, Oliveira G, Castelo-Branco M. Virtual Reality Immersion Rescales Regulation of Interpersonal Distance in Controls but not in Autism Spectrum Disorder. Journal of Autism and Developmental Disorders 2020;50(12):4317
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Terlouw G, van 't Veer JT, Prins JT, Kuipers DA, Pierie JEN. Design of a Digital Comic Creator (It’s Me) to Facilitate Social Skills Training for Children With Autism Spectrum Disorder: Design Research Approach. JMIR Mental Health 2020;7(7):e17260
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Simões M, Monteiro R, Andrade J, Mouga S, França F, Oliveira G, Carvalho P, Castelo-Branco M. A Novel Biomarker of Compensatory Recruitment of Face Emotional Imagery Networks in Autism Spectrum Disorder. Frontiers in Neuroscience 2018;12
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Miller IT, Miller CS, Wiederhold MD, Wiederhold BK. Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults. Autism in Adulthood 2020;2(4):325
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de Moraes AP, Monteiro CBDM, Silva TDD, Massetti T, Crocetta TB, de Menezes LDC, Andrade GPDR, Ré AHN, Dawes H, Coe S, Magalhães FH. Motor learning and transfer between real and virtual environments in young people with autism spectrum disorder: A prospective randomized cross over controlled trial. Autism Research 2020;13(2):307
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Park MJ, Kim DJ, Lee U, Na EJ, Jeon HJ. A Literature Overview of Virtual Reality (VR) in Treatment of Psychiatric Disorders: Recent Advances and Limitations. Frontiers in Psychiatry 2019;10
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Johnston D, Egermann H, Kearney G. SoundFields: A Virtual Reality Game Designed to Address Auditory Hypersensitivity in Individuals with Autism Spectrum Disorder. Applied Sciences 2020;10(9):2996
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Panerai S, Catania V, Rundo F, Ferri R. Remote Home-Based Virtual Training of Functional Living Skills for Adolescents and Young Adults With Intellectual Disability: Feasibility and Preliminary Results. Frontiers in Psychology 2018;9
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Salles J, Charras M, Schmitt L. Outils numériques en psychiatrie et art-thérapie, quels points de rencontre possibles ?. Annales Médico-psychologiques, revue psychiatrique 2020;178(1):43
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Miller IT, Wiederhold BK, Miller CS, Wiederhold MD. Virtual Reality Air Travel Training with Children on the Autism Spectrum: A Preliminary Report. Cyberpsychology, Behavior, and Social Networking 2020;23(1):10
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Mak G, Zhao L. A systematic review: the application of virtual reality on the skill-specific performance in people with ASD. Interactive Learning Environments 2023;31(2):804
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Tsikinas S, Xinogalos S. Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review. Journal of Computer Assisted Learning 2019;35(1):61
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Newbutt N, Schmidt MM, Riva G, Schmidt C. The possibility and importance of immersive technologies during COVID-19 for autistic people. Journal of Enabling Technologies 2020;14(3):187
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Karami B, Koushki R, Arabgol F, Rahmani M, Vahabie A. Effectiveness of Virtual/Augmented Reality–Based Therapeutic Interventions on Individuals With Autism Spectrum Disorder: A Comprehensive Meta-Analysis. Frontiers in Psychiatry 2021;12
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Halbig A, Latoschik ME. A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality. Frontiers in Virtual Reality 2021;2
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Bauer V, Bouchara T, Bourdot P. Extended Reality Guidelines for Supporting Autism Interventions Based on Stakeholders’ Needs. Journal of Autism and Developmental Disorders 2023;53(5):2078
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Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
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Silva GM, Souto JJDS, Fernandes TP, Bolis I, Santos NA. Interventions with Serious Games and Entertainment Games in Autism Spectrum Disorder: A Systematic Review. Developmental Neuropsychology 2021;46(7):463
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Gu P, Xu X, Qian X, Weng T. Leveraging Extended Reality for Autistic Individuals: A Scoping Review of Technical Features and Technology Affordances. IEEE Transactions on Learning Technologies 2023;16(1):133
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Tsang Y, Yang T, Chen Z, Wu C, Tan K. How is extended reality bridging human and cyber-physical systems in the IoT-empowered logistics and supply chain management?. Internet of Things 2022;20:100623
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Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel MC, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213
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Lorenzo GG, Newbutt NN, Lorenzo-Lledó AA. Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review. Education and Information Technologies 2023;28(8):9557
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Mouga S, Duarte IC, Café C, Sousa D, Duque F, Oliveira G, Castelo-Branco M. Attentional Cueing and Executive Deficits Revealed by a Virtual Supermarket Task Coupled With Eye-Tracking in Autism Spectrum Disorder. Frontiers in Psychology 2021;12
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Camardella C, Chiaradia D, Bortone I, Frisoli A, Leonardis D. Introducing wearable haptics for rendering velocity feedback in VR serious games for neuro-rehabilitation of children. Frontiers in Virtual Reality 2023;3
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Tan B, Shi J, Yang S, Loh H, Ng D, Choo C, Medalia A. The use of virtual reality and augmented reality in psychosocial rehabilitation for adults with neurodevelopmental disorders: A systematic review. Frontiers in Psychiatry 2022;13
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Carnett A, Neely L, Gardiner S, Kirkpatrick M, Quarles J, Christopher K. Systematic Review of Virtual Reality in Behavioral Interventions for Individuals with Autism. Advances in Neurodevelopmental Disorders 2023;7(3):426
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Roberts R, Stacey J, Jenner S, Maguire E. Are Extended Reality Interventions Effective in Helping Autistic Children to Enhance Their Social Skills? A Systematic Review. Review Journal of Autism and Developmental Disorders 2023;10(4):729
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Vallefuoco E, Bravaccio C, Gison G, Pecchia L, Pepino A. Personalized Training via Serious Game to Improve Daily Living Skills in Pediatric Patients With Autism Spectrum Disorder. IEEE Journal of Biomedical and Health Informatics 2022;26(7):3312
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Song W, Salzer MS, Pfeiffer B, Shea LL. Transportation and Community Participation Among Autistic Adults. Inclusion 2023;11(1):40
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Caruso F, Peretti S, Barletta VS, Pino MC, Mascio TD. Recommendations for Developing Immersive Virtual Reality Serious Game for Autism: Insights From a Systematic Literature Review. IEEE Access 2023;11:74898
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Li C, Belter M, Liu J, Lukosch H. Immersive Virtual Reality Enabled Interventions for Autism Spectrum Disorder: A Systematic Review and Meta-Analysis. Electronics 2023;12(11):2497
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Kim S, Jang S, Kim T, Kim B, Jeong D, Noh T, Jeong M, Hall K, Kim M, Yoo HJ, Han K, Hong H, Kim JG. Promoting Self-Efficacy of Individuals With Autism in Practicing Social Skills in the Workplace Using Virtual Reality and Physiological Sensors: Mixed Methods Study. JMIR Formative Research 2024;8:e52157
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Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703
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Liu L, Yao X, Chen J, Zhang K, Liu L, Wang G, Ling Y. Virtual Reality Utilized for Safety Skills Training for Autistic Individuals: A Review. Behavioral Sciences 2024;14(2):82
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Brusilovskiy E, Salzer MS, Pomponio Davidson A, Feeley C, Pfeiffer B. Using GPS and Self-Report Data to Examine the Relationship Between Community Mobility and Community Participation Among Autistic Young Adults. The American Journal of Occupational Therapy 2024;78(3)
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According to Crossref, the following books are citing this article (DOI 10.2196/games.8428):
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de Heer J, Hrynkiewicz R, de Groot T, Poyraz E. Advances in Human Factors in Training, Education, and Learning Sciences. 2020. Chapter 36:367
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Cunningham S, Henry J, Weinel J. Technology, Design and the Arts - Opportunities and Challenges. 2020. Chapter 13:229
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Jackson CL, Jackson GT. Education and Technology Support for Children and Young Adults With ASD and Learning Disabilities. 2020. chapter 15:294
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Zhang Q, Cao Q, Cai Y. When VR Serious Games Meet Special Needs Education. 2021. Chapter 4:63
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Glumbić N, Đorđević M, Brojčin B. Digital Inclusion of Individuals with Autism Spectrum Disorder. 2022. Chapter 6:115
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Barletta VS, Caruso F, Di Mascio T, Piccinno A. Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference. 2023. Chapter 23:181
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Hoe G, Cao Q, Chen J, Cai Y. Virtual and Augmented Reality, Simulation and Serious Games for Education. 2021. Chapter 6:61
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Bishop HJ, Curry AE, Yerys BE. Transitioning to Adulthood with Autism: Ethical, Legal and Social Issues. 2022. Chapter 7:95
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Stasolla F, Ciarmoli D. Assistive Technologies for Assessment and Recovery of Neurological Impairments. 2022. chapter 6:114
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