Articles published in 2014 in this theme: 6 (scroll down to load remaining articles)
2014
![A Telehealth Intervention Using Nintendo Wii Fit Balance Boards and iPads to Improve Walking in Older Adults With Lower Limb Amputation (Wii.n.Walk): Study Protocol for a Randomized Controlled Trial A Telehealth Intervention Using Nintendo Wii Fit Balance Boards and iPads to Improve Walking in Older Adults With Lower Limb Amputation (Wii.n.Walk): Study Protocol for a Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 480w,https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 960w,https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 1920w,https://asset.jmir.pub/assets/thumbs/af5e8d5394017b53dff25033e1774221.png 2500w)
Bita Imam, William C Miller, Heather C Finlayson, Janice J Eng, Michael WC Payne, Tal Jarus, Charles H Goldsmith, Ian M Mitchell
JMIR Res Protoc 2014 (Dec 22); 3(4):e80Download Citation: END BibTex RIS
![Movement-Based Interaction Applied to Physical Rehabilitation Therapies Movement-Based Interaction Applied to Physical Rehabilitation Therapies](https://asset.jmir.pub/assets/thumbs/d6ed849521560413f6825c5235eb75d5.png 480w,https://asset.jmir.pub/assets/thumbs/d6ed849521560413f6825c5235eb75d5.png 960w,https://asset.jmir.pub/assets/thumbs/d6ed849521560413f6825c5235eb75d5.png 1920w,https://asset.jmir.pub/assets/thumbs/d6ed849521560413f6825c5235eb75d5.png 2500w)
Movement-Based Interaction Applied to Physical Rehabilitation Therapies
Juan Enrique Garrido Navarro, Victor Manuel Ruiz Penichet, María Dolores Lozano Pérez
J Med Internet Res 2014 (Dec 09); 16(12):e281Download Citation: END BibTex RIS
![Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity Active Fantasy Sports: Rationale and Feasibility of Leveraging Online Fantasy Sports to Promote Physical Activity](https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 480w,https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 960w,https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 1920w,https://asset.jmir.pub/assets/thumbs/7a9e470cab4c49e37ee668d92487aed6.png 2500w)
Arlen C Moller, Sara Majewski, Melanie Standish, Pooja Agarwal, Aleksandra Podowski, Rebecca Carson, Biruk Eyesus, Aakash Shah, Kristin L Schneider
JMIR Serious Games 2014 (Nov 25); 2(2):e13Download Citation: END BibTex RIS
![Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial](https://asset.jmir.pub/assets/thumbs/fd955594434f87c126566ec8dd5fca56.png 480w,https://asset.jmir.pub/assets/thumbs/fd955594434f87c126566ec8dd5fca56.png 960w,https://asset.jmir.pub/assets/thumbs/fd955594434f87c126566ec8dd5fca56.png 1920w,https://asset.jmir.pub/assets/thumbs/fd955594434f87c126566ec8dd5fca56.png 2500w)
Jose-Antonio Lozano-Quilis, Hermenegildo Gil-Gómez, Jose-Antonio Gil-Gómez, Sergio Albiol-Pérez, Guillermo Palacios-Navarro, Habib M Fardoun, Abdulfattah S Mashat
JMIR Serious Games 2014 (Nov 12); 2(2):e12Download Citation: END BibTex RIS
![Just a Fad? Gamification in Health and Fitness Apps Just a Fad? Gamification in Health and Fitness Apps](https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 480w,https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 960w,https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 1920w,https://asset.jmir.pub/assets/thumbs/899bfe19cdddd2fbad4b8eb5fa9ec6bd.png 2500w)
Just a Fad? Gamification in Health and Fitness Apps
Cameron Lister, Joshua H West, Ben Cannon, Tyler Sax, David Brodegard
JMIR Serious Games 2014 (Aug 04); 2(2):e9Download Citation: END BibTex RIS
![Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses](https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 480w,https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 960w,https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 1920w,https://asset.jmir.pub/assets/thumbs/ea38ea954b481acf392484f76696fe86.png 2500w)
Monique Simons, Emely de Vet, Mai JM Chinapaw, Michiel de Boer, Jacob C Seidell, Johannes Brug
JMIR Serious Games 2014 (Apr 04); 2(1):e4Download Citation: END BibTex RIS