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Exergames, Active Games and Gamification of Physical Activity

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Articles published in 2015 in this theme: 3 (scroll down to load remaining articles)

2015

Engaging Elderly People in Telemedicine Through Gamification

Engaging Elderly People in Telemedicine Through Gamification

Frederiek de Vette, Monique Tabak, Marit Dekker - van Weering, Miriam Vollenbroek-Hutten

JMIR Serious Games 2015 (Dec 18); 3(2):e9

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Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study

Exposure to “Exergames” Increases Older Adults’ Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study

Marie-Louise Bird, Brodie Clark, Johanna Millar, Sue Whetton, Stuart Smith

JMIR Serious Games 2015 (Nov 27); 3(2):e8

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Apps for IMproving FITness and Increasing Physical Activity Among Young People: The AIMFIT Pragmatic Randomized Controlled Trial

Apps for IMproving FITness and Increasing Physical Activity Among Young People: The AIMFIT Pragmatic Randomized Controlled Trial

Artur Direito, Yannan Jiang, Robyn Whittaker, Ralph Maddison

J Med Internet Res 2015 (Aug 27); 17(8):e210

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JMIR Serious Games ISSN 2291-9279

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