Articles published in this theme: 62 (scroll down to load remaining articles)
2026
Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study
JMIR Serious Games 2026 (Mar 02); 14:e77727
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2025
Development and Evaluation of a Monocular Camera–Based Mobile Exergame for at-Home Intervention in Individuals at High Risk of Type 2 Diabetes: Randomized Controlled Trial
JMIR Serious Games 2025 (Dec 12); 13:e75823
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Achieving Gameplay Independence in Virtual Reality Exergames for Individuals With Mild Intellectual Disabilities: Pilot Study
JMIR Serious Games 2025 (Nov 14); 13:e71823
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Effectiveness of a Gamified Mobile App in Enhancing Treatment Adherence for Children With Amblyopia: Explorative Study
JMIR Serious Games 2025 (Oct 28); 13:e60309
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Discriminative Power of the Serious Game Attention Slackline in Children and Adolescents With and Without Attention-Deficit/Hyperactivity Disorder: Validation Study
JMIR Serious Games 2025 (May 13); 13:e65170
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2024
Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
JMIR Form Res 2024 (Nov 08); 8:e13723
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Attentional Bias, Pupillometry, and Spontaneous Blink Rate: Eye Characteristic Assessment Within a Translatable Nicotine Cue Virtual Reality Paradigm
JMIR Serious Games 2024 (Jun 27); 12:e54220
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Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework
JMIR Serious Games 2024 (May 31); 12:e48099
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An Introduction to the OutSMART Cancer Serious Game: Current and Future Directions
JMIR Cancer 2024 (May 29); 10:e56168
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A Serious Game (MyDiabetic) to Support Children’s Education in Type 1 Diabetes Mellitus: Iterative Participatory Co-Design and Feasibility Study
JMIR Serious Games 2024 (May 07); 12:e49478
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An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study
JMIR Serious Games 2024 (Mar 18); 12:e48545
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Improving Behavioral-Based Safety Training in Using Verbal Commands Through a Theory-Driven and Feedback-Based Nonimmersive Virtual Reality Game: Development and Usability Study
JMIR Form Res 2024 (Mar 12); 8:e48080
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An Augmented Reality Serious Game for Children’s Optical Science Education: Randomized Controlled Trial
JMIR Serious Games 2024 (Feb 01); 12:e47807
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2023
Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study
JMIR Serious Games 2023 (May 16); 11:e40931
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Gamifying Cognitive Behavioral Therapy Techniques on Smartphones for Bangkok’s Millennials With Depressive Symptoms: Interdisciplinary Game Development
JMIR Serious Games 2023 (May 12); 11:e41638
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Children and Young People’s Involvement in Designing Applied Games: Scoping Review
JMIR Serious Games 2023 (Mar 16); 11:e42680
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Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
JMIR Serious Games 2023 (Mar 07); 11:e41766
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A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study
JMIR Serious Games 2023 (Feb 13); 11:e40350
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2022
Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study
JMIR Serious Games 2022 (Dec 16); 10(4):e38133
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Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study
JMIR Serious Games 2022 (Oct 17); 10(4):e37938
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