Articles published in 2022-game-development in this theme: 12 (scroll down to load remaining articles)
2022
Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study
JMIR Serious Games 2022 (Dec 16); 10(4):e38133
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Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study
JMIR Serious Games 2022 (Oct 17); 10(4):e37938
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Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach
JMIR Serious Games 2022 (Aug 22); 10(3):e37079
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A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study
JMIR Serious Games 2022 (Aug 02); 10(3):e36936
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
JMIR Serious Games 2022 (Aug 01); 10(3):e33884
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Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
JMIR Serious Games 2022 (May 19); 10(2):e21376
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Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study
JMIR Serious Games 2022 (May 10); 10(2):e36768
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Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach
JMIR Serious Games 2022 (Mar 29); 10(1):e33955
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A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping
JMIR Serious Games 2022 (Feb 18); 10(1):e31570
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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
JMIR Serious Games 2022 (Feb 16); 10(1):e33459
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Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial
JMIR Serious Games 2022 (Feb 03); 10(1):e31747
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Exploring Middle School Students’ Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study
JMIR Serious Games 2022 (Jan 24); 10(1):e31172
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