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Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games

JMIR Serious Games 2021;9(2):e26575

0 181 1
A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial

JMIR Serious Games 2019;7(4):e14924

3130 117 2
Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

JMIR Serious Games 2013;1(1):e3

46516 84 200
How to Systematically Assess Serious Games Applied to Health Care

JMIR Serious Games 2014;2(2):e11

17521 82 65
Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity

JMIR Serious Games 2017;5(4):e21

5744 66 23
Just a Fad? Gamification in Health and Fitness Apps

JMIR Serious Games 2014;2(2):e9

81368 57 219
A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial

JMIR Serious Games 2019;7(2):e12431

2630 50 10
Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study

JMIR Serious Games 2016;4(2):e18

11530 43 28
3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study

JMIR Serious Games 2018;6(3):e11631

2912 41 11
DietBet: A Web-Based Program that Uses Social Gaming and Financial Incentives to Promote Weight Loss

JMIR Serious Games 2014;2(1):e2

11183 38 17
Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach

JMIR Serious Games 2017;5(1):e5

3976 36 15
Epic Allies: Development of a Gaming App to Improve Antiretroviral Therapy Adherence Among Young HIV-Positive Men Who Have Sex With Men

JMIR Serious Games 2016;4(1):e6

4353 36 42
Quittr: The Design of a Video Game to Support Smoking Cessation

JMIR Serious Games 2016;4(2):e19

3354 35 11
Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis

JMIR Serious Games 2018;6(3):e15

1621 35 3
Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America

JMIR Serious Games 2017;5(4):e22

2052 34 1
A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”

JMIR Serious Games 2020;8(4):e24986

4409 34 8
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study

JMIR Serious Games 2019;7(2):e11960

4386 33 12
Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial

JMIR Serious Games 2018;6(2):e9

8132 32 23
Virtual Reality Clinical Research: Promises and Challenges

JMIR Serious Games 2018;6(4):e10839

9795 31 54
The Cure: Design and Evaluation of a Crowdsourcing Game for Gene Selection for Breast Cancer Survival Prediction

JMIR Serious Games 2014;2(2):e7

3698 31 17
Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review

JMIR Serious Games 2018;6(1):e3

9587 30 16
How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study

JMIR Serious Games 2018;6(4):e11249

4262 27 16
Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review

JMIR Serious Games 2018;6(4):e10965

9042 27 37
Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug

JMIR Serious Games 2019;7(1):e10915

2737 27 14
A Novel Clinician-Orchestrated Virtual Reality Platform for Distraction During Pediatric Intravenous Procedures in Children With Hemophilia: Randomized Controlled Trial

JMIR Serious Games 2019;7(1):e10902

4984 27 9

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