RefCheck Maintenance Notice

On Monday, December 3, 2018, from 16:00-18:00 EST, RefCheck will be undergoing maintenance. RefCheck is the process where, during copyediting, all references are extracted from the manuscript file, parsed, matched against various databases (eg, PubMed and CrossRef), and automatically corrected. For more information on RefCheck, please visit our Knowledge Base.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 18.02.14 in Vol 2, No 1 (2014): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "Views of Young People in Rural Australia on SPARX, a Fantasy World Developed for New Zealand Youth With Depression"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.3183):

(note that this is only a small subset of citations)

  1. Kuosmanen T, Fleming T, Barry M. The implementation of SPARX-R computerized mental health program in alternative education: Exploring the factors contributing to engagement and dropout. Children and Youth Services Review 2018;84:176
    CrossRef
  2. Grant S, Spears A, Pedersen ER. Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis. JMIR Serious Games 2018;6(3):e15
    CrossRef
  3. Hollis C, Falconer CJ, Martin JL, Whittington C, Stockton S, Glazebrook C, Davies EB. Annual Research Review: Digital health interventions for children and young people with mental health problems - a systematic and meta-review. Journal of Child Psychology and Psychiatry 2017;58(4):474
    CrossRef
  4. Bonnechère B, Van Vooren M, Jansen B, Van Sint JS, Rahmoun M, Fourtassi M. Patients' Acceptance of the Use of Serious Games in Physical Rehabilitation in Morocco. Games for Health Journal 2017;6(5):290
    CrossRef
  5. Provoost S, Lau HM, Ruwaard J, Riper H. Embodied Conversational Agents in Clinical Psychology: A Scoping Review. Journal of Medical Internet Research 2017;19(5):e151
    CrossRef
  6. Wozney L, Huguet A, Bennett K, Radomski AD, Hartling L, Dyson M, McGrath PJ, Newton AS. How do eHealth Programs for Adolescents With Depression Work? A Realist Review of Persuasive System Design Components in Internet-Based Psychological Therapies. Journal of Medical Internet Research 2017;19(8):e266
    CrossRef
  7. Dekker MR, Williams AD. The Use of User-Centered Participatory Design in Serious Games for Anxiety and Depression. Games for Health Journal 2017;6(6):327
    CrossRef
  8. Fulford H, McSwiggan L, Kroll T, MacGillivray S. Exploring the Use of Information and Communication Technology by People With Mood Disorder: A Systematic Review and Metasynthesis. JMIR Mental Health 2016;3(3):e30
    CrossRef
  9. Vara MD, Baños RM, Rasal P, Rodríguez A, Rey B, Wrzesien M, Alcañiz M. A game for emotional regulation in adolescents: The (body) interface device matters. Computers in Human Behavior 2016;57:267
    CrossRef
  10. Eichenberg C, Grabmayer G, Green N. Acceptance of Serious Games in Psychotherapy: An Inquiry into the Stance of Therapists and Patients. Telemedicine and e-Health 2016;22(11):945
    CrossRef
  11. Shepherd M, Fleming T, Lucassen M, Stasiak K, Lambie I, Merry SN. The Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents. JMIR Serious Games 2015;3(1):e1
    CrossRef
  12. Perry Y, Calear AL, Mackinnon A, Batterham PJ, Licinio J, King C, Thomsen N, Scott J, Donker T, Merry S, Fleming T, Stasiak K, Werner-Seidler A, Christensen H. Trial for the Prevention of Depression (TriPoD) in final-year secondary students: study protocol for a cluster randomised controlled trial. Trials 2015;16(1)
    CrossRef
  13. Vallury KD, Jones M, Oosterbroek C. Computerized Cognitive Behavior Therapy for Anxiety and Depression in Rural Areas: A Systematic Review. Journal of Medical Internet Research 2015;17(6):e139
    CrossRef
  14. Cheek C, Fleming T, Lucassen MF, Bridgman H, Stasiak K, Shepherd M, Orpin P. Integrating Health Behavior Theory and Design Elements in Serious Games. JMIR Mental Health 2015;2(2):e11
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.3183)

:
  1. Khazaal Y, Favrod J. Traité de Réhabilitation Psychosociale. 2018. :667
    CrossRef
  2. Wilkinson P, Matthews TJ. Entertainment Computing and Serious Games. 2016. Chapter 4:63
    CrossRef
  3. Khazaal Y, Favrod J. Outils de la Réhabilitation en Psychiatrie. 2016. :119
    CrossRef