Published on in Vol 4, No 1 (2016): Jan-Jun

Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity

Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity

Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity

Journals

  1. Mason M, Ickes M, Campbell M, Bollinger L. An Incentivized, Workplace Physical Activity Intervention Preferentially Increases Daily Steps in Inactive Employees. American Journal of Health Promotion 2018;32(3):638 View
  2. Monroe C. Valuable steps ahead: promoting physical activity with wearables and incentives. The Lancet Diabetes & Endocrinology 2016;4(12):960 View
  3. Forberger S, Reisch L, Kampfmann T, Zeeb H. Nudging to move: a scoping review of the use of choice architecture interventions to promote physical activity in the general population. International Journal of Behavioral Nutrition and Physical Activity 2019;16(1) View
  4. Kim J, Wineinger N, Taitel M, Radin J, Akinbosoye O, Jiang J, Nikzad N, Orr G, Topol E, Steinhubl S. Self-Monitoring Utilization Patterns Among Individuals in an Incentivized Program for Healthy Behaviors. Journal of Medical Internet Research 2016;18(11):e292 View
  5. Liao G, Chien Y, Chen Y, Hsiung H, Chen H, Hsieh M, Wu W. What to Build for Middle-Agers to Come? Attractive and Necessary Functions of Exercise-Promotion Mobile Phone Apps: A Cross-Sectional Study. JMIR mHealth and uHealth 2017;5(5):e65 View
  6. Gorsic M, Clapp J, Darzi A, Novak D. A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation. JMIR Serious Games 2019;7(3):e12788 View
  7. Watanabe K, Kawakami N. Effects of a Multi-Component Workplace Intervention Program with Environmental Changes on Physical Activity among Japanese White-Collar Employees: a Cluster-Randomized Controlled Trial. International Journal of Behavioral Medicine 2018;25(6):637 View
  8. Westmattelmann D, Grotenhermen J, Sprenger M, Rand W, Schewe G. Apart we ride together: The motivations behind users of mixed-reality sports. Journal of Business Research 2021;134:316 View
  9. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  10. Rondina R, van Mierlo T, Fournier R. Testing Behavioral Nudges and Prompts in Digital Courses for the Self-guided Treatment of Depression and Anxiety: Protocol for a 3-Arm Randomized Controlled Trial. JMIR Research Protocols 2022;11(8):e37231 View
  11. Aston E, Berey B. Cannabis Use Disorder: A Behavioral Economic Perspective. Current Addiction Reports 2022;9(1):1 View
  12. Skeens M, Sezgin E, Stevens J, Landier W, Pai A, Gerhardt C. An mHealth App to Promote Adherence to Immunosuppressant Medication and Track Symptoms in Children After Hematopoietic Stem Cell Transplant: Protocol for a Mixed Methods Usability Study. JMIR Research Protocols 2022;11(7):e39098 View
  13. Eckhaus E, Sheaffer Z. Adoption of wearable technology: Risk and success factors. Fashion, Style & Popular Culture 2022;9(4):457 View
  14. Liaset I, Fimland M, Holtermann A, Mathiassen S, Redzovic S. Can home care work be organized to promote health among the workers while maintaining productivity? An investigation into stakeholders’ perspectives on organizational work redesign concepts based on the Goldilocks Work principles. BMC Health Services Research 2023;23(1) View
  15. van Mierlo T, Rondina R, Fournier R. Nudges and Prompts Increase Engagement in Self-Guided Digital Health Treatment for Depression and Anxiety: Results From a 3-Arm Randomized Controlled Trial. JMIR Formative Research 2024;8:e52558 View
  16. Stutzbach J, Hare K, Gustavson A, Derlein D, Kellogg A, Stevens-Lapsley J. A Novel Behavioral Intervention to Enhance Physical Activity for Older Veterans in a Skilled Nursing Facility. Journal of Aging and Physical Activity 2024;32(6):718 View
  17. Braddock A, Ghosh P, Montgomery E, Lim C, Ghosh J, Henry N, Popescu M, Kimchi K, Guo C, Bosworth K, Koopman R. Effectiveness of an mHealth App That Uses Financial Incentives and Gamification to Promote Health Behavior Change in Adolescents and Caregivers: Protocol for a Clinic-Based Randomized Controlled Trial. JMIR Research Protocols 2024;13:e63505 View

Books/Policy Documents

  1. Sherwani S, Bates B. Privacy Concerns Surrounding Personal Information Sharing on Health and Fitness Mobile Apps. View
  2. Sherwani S, Bates B. Research Anthology on Securing Medical Systems and Records. View