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Published on 21.04.16 in Vol 4, No 1 (2016): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5460):

(note that this is only a small subset of citations)

  1. Short CE, DeSmet A, Woods C, Williams SL, Maher C, Middelweerd A, Müller AM, Wark PA, Vandelanotte C, Poppe L, Hingle MD, Crutzen R. Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies. Journal of Medical Internet Research 2018;20(11):e292
  2. Jaquess KJ, Lo L, Oh H, Lu C, Ginsberg A, Tan YY, Lohse KR, Miller MW, Hatfield BD, Gentili RJ. Changes in Mental Workload and Motor Performance Throughout Multiple Practice Sessions Under Various Levels of Task Difficulty. Neuroscience 2018;393:305
  3. Levac DE, Lu AS. Does Narrative Feedback Enhance Children's Motor Learning in a Virtual Environment?. Journal of Motor Behavior 2018;:1
  4. Jaquess KJ, Gentili RJ, Lo L, Oh H, Zhang J, Rietschel JC, Miller MW, Tan YY, Hatfield BD. Empirical evidence for the relationship between cognitive workload and attentional reserve. International Journal of Psychophysiology 2017;121:46
  5. Shuggi IM, Oh H, Shewokis PA, Gentili RJ. Mental workload and motor performance dynamics during practice of reaching movements under various levels of task difficulty. Neuroscience 2017;360:166
  6. Leiker AM, Bruzi AT, Miller MW, Nelson M, Wegman R, Lohse KR. The effects of autonomous difficulty selection on engagement, motivation, and learning in a motion-controlled video game task. Human Movement Science 2016;49:326

According to Crossref, the following books are citing this article (DOI 10.2196/games.5460)

  1. Bakkali Yedri O, El Aachak L, Belahbib A, Zili H, Bouhorma M. Innovations in Smart Cities and Applications. 2018. Chapter 65:710
  2. O’Brien HL. New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies. 2018. Chapter 6:81