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Published on 27.05.16 in Vol 4, No 1 (2016): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "A Serious Game for Clinical Assessment of Cognitive Status: Validation Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5006):

(note that this is only a small subset of citations)

  1. Silva Neto H, Cerejeira J, Roque L. Cognitive screening of older adults using serious games: An empirical study. Entertainment Computing 2018;28:11
    CrossRef
  2. Rosetti MF, Gómez-Tello MF, Victoria G, Apiquian R. A video game for the neuropsychological screening of children. Entertainment Computing 2017;20:1
    CrossRef
  3. Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David BM. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16
    CrossRef
  4. Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9
    CrossRef
  5. van de Ven P, O’Brien H, Henriques R, Klein M, Msetfi R, Nelson J, Rocha A, Ruwaard J, O’Sullivan D, Riper H. ULTEMAT: A mobile framework for smart ecological momentary assessments and interventions. Internet Interventions 2017;9:74
    CrossRef
  6. Tong T, Chignell M, Tierney MC, Lee JS. Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department. Frontiers in Aging Neuroscience 2016;8
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5006)

:
  1. Tang Y, Franzwa C, Bielefeldt T, Jahan K, Saeedi-Hosseiny MS, Lamb N, Sun S. Design, Motivation, and Frameworks in Game-Based Learning. 2019. chapter 3:57
    CrossRef
  2. Mattar J, Goi VM. Handbook of Research on Immersive Digital Games in Educational Environments. 2019. chapter 10:260
    CrossRef
  3. Silva Neto HC, Cerejeira J, Roque L. Entertainment Computing – ICEC 2017. 2017. Chapter 13:125
    CrossRef
  4. Cerrato A, Ponticorvo M. Biomedical Applications Based on Natural and Artificial Computing. 2017. Chapter 16:147
    CrossRef
  5. Bogacheva NV. Entertainment Computing and Serious Games. 2016. Chapter 12:284
    CrossRef