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Citing this Article

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Published on 27.05.16 in Vol 4, No 1 (2016): Jan-Jun

This paper is in the following e-collection/theme issue:

Works citing "A Serious Game for Clinical Assessment of Cognitive Status: Validation Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5006):

(note that this is only a small subset of citations)

  1. Song H, Yi D, Park H, Rodríguez C. Validation of a mobile game-based assessment of cognitive control among children and adolescents. PLOS ONE 2020;15(3):e0230498
    CrossRef
  2. Nef T, Chesham A, Schütz N, Botros AA, Vanbellingen T, Burgunder J, Müllner J, Martin Müri R, Urwyler P. Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases. Frontiers in Aging Neuroscience 2020;12
    CrossRef
  3. Ning H, Li R, Ye X, Zhang Y, Liu L. A Review on Serious Games for Dementia Care in Ageing Societies. IEEE Journal of Translational Engineering in Health and Medicine 2020;8:1
    CrossRef
  4. Bang C, Nam Y, Ko EJ, Lee W, Kim B, Choi Y, Park YR. A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial. JMIR Serious Games 2019;7(4):e14924
    CrossRef
  5. Intarasirisawat J, Ang CS, Efstratiou C, Dickens LWF, Page R. Exploring the Touch and Motion Features in Game-Based Cognitive Assessments. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2019;3(3):1
    CrossRef
  6. Chua SIL, Tan NC, Wong WT, Allen Jr JC, Quah JHM, Malhotra R, Østbye T. Virtual Reality for Screening of Cognitive Function in Older Persons: Comparative Study. Journal of Medical Internet Research 2019;21(8):e14821
    CrossRef
  7. Tong T, Chignell M, DeGuzman CA. Using a serious game to measure executive functioning: response inhibition ability. Applied Neuropsychology: Adult 2019;:1
    CrossRef
  8. Koo BM, Vizer LM. Mobile Technology for Cognitive Assessment of Older Adults: A Scoping Review. Innovation in Aging 2019;3(1)
    CrossRef
  9. Lee JS, Tong T, Tierney MC, Kiss A, Chignell M. Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium. Journal of the American Geriatrics Society 2019;67(11):2370
    CrossRef
  10. Flynn RM, Colón-Acosta N, Zhou J, Bower J. A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting. Journal of Autism and Developmental Disorders 2019;49(5):2003
    CrossRef
  11. Boucher V, Lamontagne M, Lee J, Carmichael P, Déry J, Émond M. Acceptability of older patients’ self-assessment in the Emergency Department (ACCEPTED)—a randomised cross-over pilot trial. Age and Ageing 2019;48(6):875
    CrossRef
  12. Silva Neto H, Cerejeira J, Roque L. Cognitive screening of older adults using serious games: An empirical study. Entertainment Computing 2018;28:11
    CrossRef
  13. Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9
    CrossRef
  14. van de Ven P, O’Brien H, Henriques R, Klein M, Msetfi R, Nelson J, Rocha A, Ruwaard J, O’Sullivan D, Riper H. ULTEMAT: A mobile framework for smart ecological momentary assessments and interventions. Internet Interventions 2017;9:74
    CrossRef
  15. Rosetti MF, Gómez-Tello MF, Victoria G, Apiquian R. A video game for the neuropsychological screening of children. Entertainment Computing 2017;20:1
    CrossRef
  16. Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David BM. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16
    CrossRef
  17. Tong T, Chignell M, Tierney MC, Lee JS. Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department. Frontiers in Aging Neuroscience 2016;8
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5006)

:
  1. Funes MM, do Amaral LA, Fortes RPM, Goularte R. Special Topics in Multimedia, IoT and Web Technologies. 2020. Chapter 9:243
    CrossRef
  2. Chignell M, Matulis H, Nejati B. Distributed, Ambient and Pervasive Interactions. 2020. Chapter 36:505
    CrossRef
  3. Wu J, Wang S, Cheng K, Chien P. World Congress on Medical Physics and Biomedical Engineering 2018. 2019. Chapter 68:371
    CrossRef
  4. Mattar J, Goi VM. Handbook of Research on Immersive Digital Games in Educational Environments. 2019. chapter 10:260
    CrossRef
  5. Tang Y, Franzwa C, Bielefeldt T, Jahan K, Saeedi-Hosseiny MS, Lamb N, Sun S. Design, Motivation, and Frameworks in Game-Based Learning. 2019. chapter 3:57
    CrossRef
  6. Groznik V, Sadikov A. Augmented Reality Games II. 2019. Chapter 8:179
    CrossRef
  7. Cerrato A, Ferrara F, Ponticorvo M, Sica LS, Di Ferdinando A, Miglino O. Smart Education and e-Learning 2017. 2018. Chapter 23:235
    CrossRef
  8. Silva Neto HC, Cerejeira J, Roque L. Entertainment Computing – ICEC 2017. 2017. Chapter 13:125
    CrossRef
  9. Cerrato A, Ponticorvo M. Biomedical Applications Based on Natural and Artificial Computing. 2017. Chapter 16:147
    CrossRef
  10. Bogacheva NV. Entertainment Computing and Serious Games. 2016. Chapter 12:284
    CrossRef