Published on in Vol 4, No 1 (2016): Jan-Jun

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

A Serious Game for Clinical Assessment of Cognitive Status: Validation Study

Journals

  1. Bang C, Nam Y, Ko E, Lee W, Kim B, Choi Y, Park Y. A Serious Game–Derived Index for Detecting Children With Heterogeneous Developmental Disabilities: Randomized Controlled Trial. JMIR Serious Games 2019;7(4):e14924 View
  2. Song H, Yi D, Park H, Rodríguez C. Validation of a mobile game-based assessment of cognitive control among children and adolescents. PLOS ONE 2020;15(3):e0230498 View
  3. Boucher V, Lamontagne M, Lee J, Carmichael P, Déry J, Émond M. Acceptability of older patients’ self-assessment in the Emergency Department (ACCEPTED)—a randomised cross-over pilot trial. Age and Ageing 2019;48(6):875 View
  4. van de Ven P, O’Brien H, Henriques R, Klein M, Msetfi R, Nelson J, Rocha A, Ruwaard J, O’Sullivan D, Riper H. ULTEMAT: A mobile framework for smart ecological momentary assessments and interventions. Internet Interventions 2017;9:74 View
  5. Flynn R, Colón-Acosta N, Zhou J, Bower J. A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting. Journal of Autism and Developmental Disorders 2019;49(5):2003 View
  6. Lee J, Tong T, Tierney M, Kiss A, Chignell M. Predictive Ability of a Serious Game to Identify Emergency Patients With Unrecognized Delirium. Journal of the American Geriatrics Society 2019;67(11):2370 View
  7. Ning H, Li R, Ye X, Zhang Y, Liu L. A Review on Serious Games for Dementia Care in Ageing Societies. IEEE Journal of Translational Engineering in Health and Medicine 2020;8:1 View
  8. Bottiroli S, Tassorelli C, Lamonica M, Zucchella C, Cavallini E, Bernini S, Sinforiani E, Pazzi S, Cristiani P, Vecchi T, Tost D, Sandrini G. Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population. Frontiers in Aging Neuroscience 2017;9 View
  9. Silva Neto H, Cerejeira J, Roque L. Cognitive screening of older adults using serious games: An empirical study. Entertainment Computing 2018;28:11 View
  10. Tong T, Chignell M, DeGuzman C. Using a serious game to measure executive functioning: Response inhibition ability. Applied Neuropsychology: Adult 2021;28(6):673 View
  11. Chua S, Tan N, Wong W, Allen Jr J, Quah J, Malhotra R, Østbye T. Virtual Reality for Screening of Cognitive Function in Older Persons: Comparative Study. Journal of Medical Internet Research 2019;21(8):e14821 View
  12. Nef T, Chesham A, Schütz N, Botros A, Vanbellingen T, Burgunder J, Müllner J, Martin Müri R, Urwyler P. Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases. Frontiers in Aging Neuroscience 2020;12 View
  13. Tong T, Chignell M, Tierney M, Lee J. Test-Retest Reliability of a Serious Game for Delirium Screening in the Emergency Department. Frontiers in Aging Neuroscience 2016;8 View
  14. Intarasirisawat J, Ang C, Efstratiou C, Dickens L, Page R. Exploring the Touch and Motion Features in Game-Based Cognitive Assessments. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 2019;3(3):1 View
  15. Rosetti M, Gómez-Tello M, Victoria G, Apiquian R. A video game for the neuropsychological screening of children. Entertainment Computing 2017;20:1 View
  16. Tziraki C, Berenbaum R, Gross D, Abikhzer J, Ben-David B. Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study. JMIR Serious Games 2017;5(3):e16 View
  17. Koo B, Vizer L. Mobile Technology for Cognitive Assessment of Older Adults: A Scoping Review. Innovation in Aging 2019;3(1) View
  18. Francillette Y, Boucher E, Bouchard B, Bouchard K, Gaboury S. Serious games for people with mental disorders: State of the art of practices to maintain engagement and accessibility. Entertainment Computing 2021;37:100396 View
  19. Boletsis C. A Review of Automated Speech-Based Interaction for Cognitive Screening. Multimodal Technologies and Interaction 2020;4(4):93 View
  20. Chen Y, Hou C, Derek N, Huang S, Huang M, Wang Y. Evaluation of the Reaction Time and Accuracy Rate in Normal Subjects, MCI, and Dementia Using Serious Games. Applied Sciences 2021;11(2):628 View
  21. Carpenter C, Hammouda N, Linton E, Doering M, Ohuabunwa U, Ko K, Hung W, Shah M, Lindquist L, Biese K, Wei D, Hoy L, Nerbonne L, Hwang U, Dresden S. Delirium Prevention, Detection, and Treatment in Emergency Medicine Settings: A Geriatric Emergency Care Applied Research (GEAR) Network Scoping Review and Consensus Statement. Academic Emergency Medicine 2021;28(1):19 View
  22. Khaleghi A, Aghaei Z, Mahdavi M. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900 View
  23. Tong T, Urakami J, Chignell M, Tierney M, Lee J. Tracking Cognitive Decline with a Serious Game: Benchmarking Against the Mini-Mental State Examination. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2020;64(1):6 View
  24. Teixeira E, Fonseca H, Diniz-Sousa F, Veras L, Boppre G, Oliveira J, Pinto D, Alves A, Barbosa A, Mendes R, Marques-Aleixo I. Wearable Devices for Physical Activity and Healthcare Monitoring in Elderly People: A Critical Review. Geriatrics 2021;6(2):38 View
  25. Wiley K, Robinson R, Mandryk R. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449 View
  26. Rollot-Trad F, Cheron M, Bonhomme S, Fromantin I, Engels C. Besoins et ressentis des aidants en oncogériatrie, utilité d’un serious game. Soins Gérontologie 2021;26(152):31 View
  27. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  28. Wei H, Hu Y, Chignell M, Meltzer J. Picture-Word Interference Effects Are Robust With Covert Retrieval, With and Without Gamification. Frontiers in Psychology 2022;12 View
  29. Whelan R, Barbey F, Cominetti M, Gillan C, Rosická A. Developments in scalable strategies for detecting early markers of cognitive decline. Translational Psychiatry 2022;12(1) View
  30. Hall T, Kastner M, Woollard S, Ramdeyol C, Makarski J, Zhang Y, Gaulton C, Popovich K, Chignell M. Transcending Distance in Long-Term Care: Can Serious Games Increase Resident Resilience?. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2021;65(1):1362 View
  31. Hu Y, Urakami J, Wei H, Vomberg L, Chignell M. Longitudinal analysis of sustained performance on gamified cognitive assessment tasks. Applied Neuropsychology: Adult 2022:1 View
  32. Pas M, Olde Rikkert M, Bouwman A, Kessels R, Buise M. Screening for Mild Cognitive Impairment in the Preoperative Setting: A Narrative Review. Healthcare 2022;10(6):1112 View
  33. Wang P, Fang Y, Qi J, Li H. FISHERMAN: A Serious Game for Executive Function Assessment of Older Adults. Assessment 2023;30(5):1499 View
  34. Eun S, Kim E, Kim J, Kim H. Development and Evaluation of an Artificial Intelligence–Based Cognitive Exercise Game: A Pilot Study. Journal of Environmental and Public Health 2022;2022:1 View
  35. Wilkinson A, Tong T, Zare A, Kanik M, Chignell M. Monitoring Health Status in Long Term Care Through the Use of Ambient Technologies and Serious Games. IEEE Journal of Biomedical and Health Informatics 2018;22(6):1807 View
  36. Nowroozpoor A, Dussetschleger J, Perry W, Sano M, Aloysi A, Belleville M, Brackett A, Hirshon J, Hung W, Moccia J, Ohuabunwa U, Shah M, Hwang U, Aggarwal N, Fernanda Bellolio M, Betz M, Biese K, Brandt C, Bruursema S, Carnahan R, Carpenter C, Carr D, Chin-Hansen J, Daven M, Degesys N, Dresden S, Ellenbogen M, Falvey J, Foster B, Gettel C, Gilmore-Bykovskyi A, Goldberg E, Han J, Hardy J, Nicole Hastings S, Hogan T, Isaacs E, Jaspal N, Johnson J, Kelly K, Kennedy M, Kind A, Malone M, Moreno M, Morrow-Howell N, Oiyemhonlan B, Resendez J, Rising K, Savage B, Suyama J, Swartzberg J, Tolia V, Vann A, Webb T, Weintraub S. Detecting Cognitive Impairment and Dementia in the Emergency Department: A Scoping Review. Journal of the American Medical Directors Association 2022;23(8):1314.e31 View
  37. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  38. Karapapas C, Goumopoulos C. Mild Cognitive Impairment Detection Using Machine Learning Models Trained on Data Collected from Serious Games. Applied Sciences 2021;11(17):8184 View
  39. Salameh R, Loh C. Engagement and Players' Intended Behaviors in a Cybersecurity Serious Game. International Journal of Gaming and Computer-Mediated Simulations 2022;14(1):1 View
  40. Sabermahani F, Almasi-Dooghaee M, Sheikhtaheri A. Development and evaluation of serious games for diagnosis and cognitive improvement of patients with mild cognitive impairment: A study protocol. Informatics in Medicine Unlocked 2022;32:101039 View
  41. Martínez-Pernía D, Olavarría L, Fernández-Manjón B, Cabello V, Henríquez F, Robert P, Alvarado L, Barría S, Antivilo A, Velasquez J, Cerda M, Farías G, Torralva T, Ibáñez A, Parra M, Gilbert S, Slachevsky A. The limitations and challenges in the assessment of executive dysfunction associated with real-world functioning: The opportunity of serious games. Applied Neuropsychology: Adult 2023:1 View
  42. Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang Y. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467 View
  43. Bastardo R, Pavão J, Martins A, Silva A, Rocha N. A Scoping Review of Digital Solutions that Might be Used as Cognitive Screening Instruments of Community-Dwelling Older Adults. Procedia Computer Science 2022;196:956 View
  44. CHOI M. USE OF SERIOUS GAMES FOR THE ASSESSMENT OF MILD COGNITIVE IMPAIRMENT IN THE ELDERLY. Applied Computer Science 2022;18(2):5 View
  45. Cheng X, Gilmore G, Lerner A, Lee K. Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study. JMIR Serious Games 2023;11:e40931 View
  46. Guimarães V, Sousa I, Bruin E, Pais J, Correia M. Using shoe-mounted inertial sensors and stepping exergames to assess the motor-cognitive status of older adults: A correlational study. DIGITAL HEALTH 2023;9:205520762311670 View
  47. Lim E, Kim D, Won Y, Park S, Seo J, Ko M, Kim G. Effects of Home Based Serious Game Training (Brain Talk™) in the Elderly With Mild Cognitive Impairment: Randomized, a Single-Blind, Controlled Trial. Brain & Neurorehabilitation 2023;16(1) View
  48. Iglar A, Chignell M, Zhi Hu Y, Barton D, Steeves G, Henry J. Designing Feasible and Effective Cognitive Assessment for Older Adults in Long-Term Care. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2023;67(1):1 View
  49. Danousis M, Goumopoulos C. A Machine-Learning-Based Motor and Cognitive Assessment Tool Using In-Game Data from the GAME2AWE Platform. Informatics 2023;10(3):59 View
  50. Damasceno E, da Silva A, Barbosa J. A serious game-based platform for measuring treatment adherence. Multimedia Tools and Applications 2024;83(4):12017 View
  51. Lobato-Camacho F, López J, Vargas J. Virtual reality evaluation of the spatial learning strategies in gamers. Multimedia Tools and Applications 2023;83(13):38127 View
  52. Estrella T, Alfonso C, Ramos-Castro J, Alsina A, Capdevila L. A Serious Game to Self-Regulate Heart Rate Variability as a Technique to Manage Arousal Level Through Cardiorespiratory Biofeedback: Development and Pilot Evaluation Study. JMIR Serious Games 2023;11:e46351 View
  53. Liu L, Xing Y, Zhang Z, Zhang Q, Dong M, Wang H, Cai L, Wang X, Tang Y. Validation of a Computerized Cognitive Training Tool to Assess Cognitive Impairment and Enable Differentiation Between Mild Cognitive Impairment and Dementia. Journal of Alzheimer's Disease 2023;96(1):93 View
  54. Mendez-Encinas D, Sujar A, Bayona S, Delgado-Gomez D. Attention and impulsivity assessment using virtual reality games. Scientific Reports 2023;13(1) View
  55. Pérez J, Castro M, López G. Serious Games and AI: Challenges and Opportunities for Computational Social Science. IEEE Access 2023;11:62051 View
  56. Giannopoulou P, Vrahatis A, Papalaskari M, Vlamos P. The RODI mHealth app Insight: Machine-Learning-Driven Identification of Digital Indicators for Neurodegenerative Disorder Detection. Healthcare 2023;11(22):2985 View
  57. Pollini A, Paciello M, Saleri G, Corbelli G. Interaction Design and Experiment with Conversational Storytelling for Road Safety Culture. Interaction Design and Architecture(s) 2023;(58):185 View
  58. Sánchez-Escudero J, Galvis-Herrera A, Sánchez-Trujillo D, Torres-López L, Kennedy C, Aguirre-Acevedo D, Garcia-Barrera M, Trujillo N. Virtual Reality and Serious Videogame-Based Instruments for Assessing Spatial Navigation in Alzheimer’s Disease: A Systematic Review of Psychometric Properties. Neuropsychology Review 2024 View
  59. Noorbehbahani F, Taghiyar A. myREACH: a serious game for measuring security awareness about ransomware. Multimedia Tools and Applications 2024 View
  60. Zuo X, TANG Y, chen y, zhou z. The Effects of Electronic Serious Games on Older Adults with Alzheimer's Dementia(AD) and Mild Cognitive Impairment(MCI): Systematic Review With Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR Serious Games 2023 View

Books/Policy Documents

  1. Bogacheva N. Entertainment Computing and Serious Games. View
  2. Wu J, Wang S, Cheng K, Chien P. World Congress on Medical Physics and Biomedical Engineering 2018. View
  3. Silva Neto H, Cerejeira J, Roque L. Entertainment Computing – ICEC 2017. View
  4. Cerrato A, Ponticorvo M. Biomedical Applications Based on Natural and Artificial Computing. View
  5. Cerrato A, Ferrara F, Ponticorvo M, Sica L, Di Ferdinando A, Miglino O. Smart Education and e-Learning 2017. View
  6. Funes M, do Amaral L, Fortes R, Goularte R. Special Topics in Multimedia, IoT and Web Technologies. View
  7. Mattar J, Goi V. Handbook of Research on Immersive Digital Games in Educational Environments. View
  8. Tang Y, Franzwa C, Bielefeldt T, Jahan K, Saeedi-Hosseiny M, Lamb N, Sun S. Design, Motivation, and Frameworks in Game-Based Learning. View
  9. Groznik V, Sadikov A. Augmented Reality Games II. View
  10. Chignell M, Matulis H, Nejati B. Distributed, Ambient and Pervasive Interactions. View
  11. Skikos G, Goumopoulos C. Database Systems for Advanced Applications. DASFAA 2021 International Workshops. View
  12. Zhang B, Chignell M. Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021). View
  13. Tang Y, Franzwa C, Bielefeldt T, Jahan K, Saeedi-Hosseiny M, Lamb N, Sun S. Research Anthology on Game Design, Development, Usage, and Social Impact. View
  14. Godfrey S, Barresi G. Internet of Things for Human-Centered Design. View
  15. Bastardo R, Pavão J, Martins A, Silva A, Rocha N. Digital Science. View
  16. Rocha N, Bastardo R, Pavão J, Gago B. Handbook of Research on Decision-Making Capabilities Improvement With Serious Games. View
  17. George A, James D, Lakshmi K. ICT with Intelligent Applications. View
  18. P. C. N, Sevukamoorthy L. Cognitive Behavioral Neuroscience in Organizational Settings. View