Published on in Vol 4, No 1 (2016): Jan-Jun

Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women

Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women

Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women

Journals

  1. Hale A, Young V, Grand A, McNulty C. Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach. JMIR Serious Games 2017;5(1):e5 View
  2. Aboalshamat K, Khayat A, Halwani R, Bitan A, Alansari R. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial. BMC Public Health 2020;20(1) View
  3. ATEŞ E, SET T, DUR G. Effect of Follow-Up Visit Frequencies on Weight Lost: A Historical Cohort Study. Turkish Journal of Family Medicine and Primary Care 2019;13(2):191 View
  4. van der Kleij R, Kasteleyn M, Meijer E, Bonten T, Houwink E, Teichert M, van Luenen S, Vedanthan R, Evers A, Car J, Pinnock H, Chavannes N. SERIES: eHealth in primary care. Part 1: Concepts, conditions and challenges. European Journal of General Practice 2019;25(4):179 View
  5. Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22 View
  6. Baranowski T, Ryan C, Hoyos-Cespedes A, Lu A. Nutrition Education and Dietary Behavior Change Games: A Scoping Review. Games for Health Journal 2019;8(3):153 View
  7. Holzmann S, Schäfer H, Plecher D, Stecher L, Klinker G, Groh G, Hauner H, Holzapfel C. Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University. JMIR Serious Games 2020;8(2):e16216 View
  8. Ingadottir B, Blondal K, Thue D, Zoega S, Thylen I, Jaarsma T. Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study. JMIR Serious Games 2017;5(2):e10 View
  9. Schakel L, Veldhuijzen D, Middendorp H, Dessel P, Houwer J, Bidarra R, Evers A, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309 View
  10. Chen Y, Perez-Cueto F, Giboreau A, Mavridis I, Hartwell H. The Promotion of Eating Behaviour Change through Digital Interventions. International Journal of Environmental Research and Public Health 2020;17(20):7488 View
  11. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View

Books/Policy Documents

  1. Cardoso P, Peçaibes V, Giesteira B, Castro L. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
  2. Anukem S, Ndulue C, Orji R. Persuasive Technology. View