Published on in Vol 4, No 1 (2016): Jan-Jun
Journals
- Hale A, Young V, Grand A, McNulty C. Can Gaming Increase Antibiotic Awareness in Children? A Mixed-Methods Approach. JMIR Serious Games 2017;5(1):e5 View
- Aboalshamat K, Khayat A, Halwani R, Bitan A, Alansari R. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial. BMC Public Health 2020;20(1) View
- ATEŞ E, SET T, DUR G. Effect of Follow-Up Visit Frequencies on Weight Lost: A Historical Cohort Study. Turkish Journal of Family Medicine and Primary Care 2019;13(2):191 View
- van der Kleij R, Kasteleyn M, Meijer E, Bonten T, Houwink E, Teichert M, van Luenen S, Vedanthan R, Evers A, Car J, Pinnock H, Chavannes N. SERIES: eHealth in primary care. Part 1: Concepts, conditions and challenges. European Journal of General Practice 2019;25(4):179 View
- Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22 View
- Baranowski T, Ryan C, Hoyos-Cespedes A, Lu A. Nutrition Education and Dietary Behavior Change Games: A Scoping Review. Games for Health Journal 2019;8(3):153 View
- Holzmann S, Schäfer H, Plecher D, Stecher L, Klinker G, Groh G, Hauner H, Holzapfel C. Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University. JMIR Serious Games 2020;8(2):e16216 View
- Ingadottir B, Blondal K, Thue D, Zoega S, Thylen I, Jaarsma T. Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study. JMIR Serious Games 2017;5(2):e10 View
- Schakel L, Veldhuijzen D, Middendorp H, Dessel P, Houwer J, Bidarra R, Evers A, Meule A. The effects of a gamified approach avoidance training and verbal suggestions on food outcomes. PLOS ONE 2018;13(7):e0201309 View
- Chen Y, Perez-Cueto F, Giboreau A, Mavridis I, Hartwell H. The Promotion of Eating Behaviour Change through Digital Interventions. International Journal of Environmental Research and Public Health 2020;17(20):7488 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View