Published on in Vol 4, No 2 (2016): Jul-Dec

A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial

A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial

A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial

Journals

  1. Bullivant B, Mitchison D, Skromanis S, Mond J. Elucidating individuals’ beliefs about the severity of eating disorders and obesity: implications for public health programs. Eating and Weight Disorders - Studies on Anorexia, Bulimia and Obesity 2020;25(4):929 View
  2. Makris E, Hu L, Jones G, Wright J. <p>Moving the Dial on Heart Failure Patient Adherence Rates</p>. Patient Preference and Adherence 2020;Volume 14:2407 View
  3. D’Errico F, Cicirelli P, Papapicco C, Scardigno R. Scare-Away Risks: The Effects of a Serious Game on Adolescents’ Awareness of Health and Security Risks in an Italian Sample. Multimodal Technologies and Interaction 2022;6(10):93 View
  4. Suzuki K, Yamanaka M, Minamiguchi Y, Hayashi N, Yamauchi E, Fukawa A, Tsuda Y, Fujisaka Y, Doi T, Shiino I, Tomari Y. Details of Cancer Education Programs for Adolescents and Young Adults and Their Effectiveness: A Scoping Review. Journal of Adolescent and Young Adult Oncology 2023;12(1):9 View
  5. Abraham O, Szela L, Khan M, Geddam A. Exploring Middle School Students’ Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study. JMIR Serious Games 2022;10(1):e31172 View
  6. Andrew Tong J, Hee M. The impact of an online educational game on breast cancer awareness among university female students, Malaysia: a pilot study. BMC Cancer 2023;23(1) View