Published on in Vol 4, No 2 (2016): Jul-Dec
Journals
- Ferreira-Brito F, Fialho M, Virgolino A, Neves I, Miranda A, Sousa-Santos N, Caneiras C, Carriço L, Verdelho A, Santos O. Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review. Journal of Biomedical Informatics 2019;98:103287 View
- Bhavnani S, Mukherjee D, Dasgupta J, Verma D, Parameshwaran D, Divan G, Sharma K, Thiagarajan T, Patel V. Development, feasibility and acceptability of a gamified cognitive DEvelopmental assessment on an E-Platform (DEEP) in rural Indian pre-schoolers – a pilot study. Global Health Action 2019;12(1):1548005 View
- van Heerden A, Leppanen J, Rotheram-Borus M, Worthman C, Kohrt B, Skeen S, Giese S, Hughes R, Bohmer L, Tomlinson M. Emerging Opportunities Provided by Technology to Advance Research in Child Health Globally. Global Pediatric Health 2020;7 View
- Kohrt B, Rai S, Vilakazi K, Thapa K, Bhardwaj A, van Heerden A. Procedures to Select Digital Sensing Technologies for Passive Data Collection With Children and Their Caregivers: Qualitative Cultural Assessment in South Africa and Nepal. JMIR Pediatrics and Parenting 2019;2(1):e12366 View
- Crocetta T, Guarnieri R, Massetti T, Silva T, de Almeida Barbosa R, Ferreira de Lima Antão J, Abreu L, Monteiro C. Concurrent Validity and Reliability of Alternative Computer Game for the Coincidence-Anticipation Timing Task. Measurement in Physical Education and Exercise Science 2019;23(2):169 View
- Crepaldi M, Colombo V, Mottura S, Baldassini D, Sacco M, Cancer A, Antonietti A. Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD). Information 2020;11(4):230 View
- Wang C, Yu G. Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study. JMIR Serious Games 2018;6(3):e16 View
- Khaleghi A, Aghaei Z, Mahdavi M. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900 View
- Wiley K, Robinson R, Mandryk R. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449 View
- Keulers E, Hurks P. Psychometric properties of a new ADHD screening questionnaire: Parent report on the (potential) underlying explanation of inattention in their school-aged children. Child Neuropsychology 2021;27(8):1117 View
- Rodrigo-Yanguas M, Martin-Moratinos M, Menendez-Garcia A, Gonzalez-Tardon C, Royuela A, Blasco-Fontecilla H. A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study. JMIR Serious Games 2021;9(3):e26824 View
- Theodório D, Da Silva A, Scardovelli T. Jogos sérios brasileiros para auxílio do diagnóstico e tratamento de TDAH: revisão integrativa. INTERFACES DA EDUCAÇÃO 2020;11(32):60 View
- Kanaki K, Kalogiannakis M. Assessing Algorithmic Thinking Skills in Relation to Age in Early Childhood STEM Education. Education Sciences 2022;12(6):380 View
- Marx I, Cortese S, Koelch M, Hacker T. Meta-analysis: Altered Perceptual Timing Abilities in Attention-Deficit/Hyperactivity Disorder. Journal of the American Academy of Child & Adolescent Psychiatry 2022;61(7):866 View
- Chaldogeridis A, Tsiatsos T. Gamification Techniques and Best Practices in Computerized Working Memory Training: A Systematic Literature Review. Applied Sciences 2022;12(19):9785 View
- Ayraler Taner H, Akın Sarı B, Kulaçoğlu K, Mayalık A, Mecit H, Özekicioğlu K, Zorbaz Z. Internet gaming disorder’s correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university students. Entertainment Computing 2022;42:100486 View
- Rodrigo-Yanguas M, González-Tardón C, Bella-Fernández M, Blasco-Fontecilla H. Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review. Frontiers in Psychiatry 2022;13 View
- Mendez-Encinas D, Sujar A, Bayona S, Delgado-Gomez D. Attention and impulsivity assessment using virtual reality games. Scientific Reports 2023;13(1) View
- Ren J, Xu W, Liu Z. The Impact of Educational Games on Learning Outcomes. International Journal of Game-Based Learning 2024;14(1):1 View
- Dina L, Smith T, Hauser T, Dommett E. Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings. Neuroscience & Biobehavioral Reviews 2024;167:105915 View
Books/Policy Documents
- Kanaki K, Kalogiannakis M, Stamovlasis D. Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education. View
- Crepaldi M, Colombo V, Baldassini D, Mottura S, Antonietti A. Virtual Reality and Augmented Reality. View
- Kanaki K, Kalogiannakis M, Stamovlasis D. Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom. View
- Gebhard P, Tsovaltzi D, Schneeberger T, Nunnari F. The Handbook on Socially Interactive Agents. View