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Citing this Article

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Published on 22.09.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "A Study on the Validity of a Computer-Based Game to Assess Cognitive Processes, Reward Mechanisms, and Time Perception in Children Aged 4-8 Years"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5997):

(note that this is only a small subset of citations)

  1. van Heerden A, Leppanen J, Rotheram-Borus MJ, Worthman CM, Kohrt BA, Skeen S, Giese S, Hughes R, Bohmer L, Tomlinson M. Emerging Opportunities Provided by Technology to Advance Research in Child Health Globally. Global Pediatric Health 2020;7:2333794X2091757
  2. Crepaldi M, Colombo V, Mottura S, Baldassini D, Sacco M, Cancer A, Antonietti A. Antonyms: A Computer Game to Improve Inhibitory Control of Impulsivity in Children with Attention Deficit/Hyperactivity Disorder (ADHD). Information 2020;11(4):230
  3. Ferreira-Brito F, Fialho M, Virgolino A, Neves I, Miranda AC, Sousa-Santos N, Caneiras C, Carriço L, Verdelho A, Santos O. Game-based interventions for neuropsychological assessment, training and rehabilitation: Which game-elements to use? A systematic review. Journal of Biomedical Informatics 2019;98:103287
  4. Bhavnani S, Mukherjee D, Dasgupta J, Verma D, Parameshwaran D, Divan G, Sharma KK, Thiagarajan T, Patel V. Development, feasibility and acceptability of a gamified cognitive DEvelopmental assessment on an E-Platform (DEEP) in rural Indian pre-schoolers – a pilot study. Global Health Action 2019;12(1):1548005
  5. Kohrt BA, Rai S, Vilakazi K, Thapa K, Bhardwaj A, van Heerden A. Procedures to Select Digital Sensing Technologies for Passive Data Collection With Children and Their Caregivers: Qualitative Cultural Assessment in South Africa and Nepal. JMIR Pediatrics and Parenting 2019;2(1):e12366
  6. Crocetta TB, Guarnieri R, Massetti T, Silva TDD, de Almeida Barbosa RT, Ferreira de Lima Antão JY, Abreu LCD, Monteiro CBDM. Concurrent Validity and Reliability of Alternative Computer Game for the Coincidence-Anticipation Timing Task. Measurement in Physical Education and Exercise Science 2019;23(2):169
  7. Wang C, Yu G. Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study. JMIR Serious Games 2018;6(3):e16

According to Crossref, the following books are citing this article (DOI 10.2196/games.5997)

  1. Kanaki K, Kalogiannakis M, Stamovlasis D. Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education. 2020. chapter 5:103
  2. Crepaldi M, Colombo V, Baldassini D, Mottura S, Antonietti A. Virtual Reality and Augmented Reality. 2017. Chapter 11:167