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Published on 24.10.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5678):

(note that this is only a small subset of citations)

  1. Fritze MP, Eisingerich AB, Benkenstein M. Digital transformation and possession attachment: examining the endowment effect for consumers’ relationships with hedonic and utilitarian digital service technologies. Electronic Commerce Research 2018;
    CrossRef
  2. Parmar N, Dong L, Eisingerich AB. Connecting With Your Dentist on Facebook: Patients’ and Dentists’ Attitudes Towards Social Media Usage in Dentistry. Journal of Medical Internet Research 2018;20(6):e10109
    CrossRef
  3. Vilardaga R, Rizo J, Zeng E, Kientz JA, Ries R, Otis C, Hernandez K. User-Centered Design of Learn to Quit, a Smoking Cessation Smartphone App for People With Serious Mental Illness. JMIR Serious Games 2018;6(1):e2
    CrossRef
  4. Hartnup B, Dong L, Eisingerich AB. How an Environment of Stress and Social Risk Shapes Student Engagement With Social Media as Potential Digital Learning Platforms: Qualitative Study. JMIR Medical Education 2018;4(2):e10069
    CrossRef
  5. Kapitány-Fövény M, Vagdalt E, Ruttkay Z, Urbán R, Richman MJ, Demetrovics Z. Potential of an Interactive Drug Prevention Mobile Phone App (Once Upon a High): Questionnaire Study Among Students. JMIR Serious Games 2018;6(4):e19
    CrossRef
  6. Foscht T, Lin Y, Eisingerich AB. Blinds up or down?. European Journal of Marketing 2018;52(3/4):476
    CrossRef
  7. Lin Y, Tudor-Sfetea C, Siddiqui S, Sherwani Y, Ahmed M, Eisingerich AB. Effective Behavioral Changes through a Digital mHealth App: Exploring the Impact of Hedonic Well-Being, Psychological Empowerment and Inspiration. JMIR mHealth and uHealth 2018;6(6):e10024
    CrossRef
  8. Krebs P, Burkhalter J, Fiske J, Snow B, Schofield E, Iocolano M, Borderud S, Ostroff JS. A Randomized Controlled Pilot of the QuitIT Coping Skills Game for Promoting Tobacco Cessation among Smokers Diagnosed with Cancer (Preprint). JMIR mHealth and uHealth 2018;
    CrossRef
  9. Short CE, DeSmet A, Woods C, Williams SL, Maher C, Middelweerd A, Müller AM, Wark PA, Vandelanotte C, Poppe L, Hingle MD, Crutzen R. Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies. Journal of Medical Internet Research 2018;20(11):e292
    CrossRef
  10. Jessen S, Mirkovic J, Ruland CM. Creating Gameful Design in mHealth: A Participatory Co-Design Approach. JMIR mHealth and uHealth 2018;6(12):e11579
    CrossRef
  11. Tudor-Sfetea C, Rabee R, Najim M, Amin N, Chadha M, Jain M, Karia K, Kothari V, Patel T, Suseeharan M, Ahmed M, Sherwani Y, Siddiqui S, Lin Y, Eisingerich AB. Evaluation of Two Mobile Health Apps in the Context of Smoking Cessation: Qualitative Study of Cognitive Behavioral Therapy (CBT) Versus Non-CBT-Based Digital Solutions. JMIR mHealth and uHealth 2018;6(4):e98
    CrossRef
  12. Ee RWX, Yap KZ, Yap KY. Herbopolis – A mobile serious game to educate players on herbal medicines. Complementary Therapies in Medicine 2018;39:68
    CrossRef
  13. AlMarshedi A, Wills G, Ranchhod A. Guidelines for the Gamification of Self-Management of Chronic illnesses: Multimethod Study. JMIR Serious Games 2017;5(2):e12
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5678)

:
  1. Sañudo-Corrales B, Sánchez-Oliver AJ, del Río-Rama MDLC. Cultural and Creative Industries. 2019. Chapter 8:137
    CrossRef
  2. Mishra SP, Kulshreshtha D, Srivastava AK, Gandhi AK, Rastogi M. Application of Gaming in New Media Marketing. 2019. chapter 15:244
    CrossRef