Published on in Vol 5, No 1 (2017): Jan-Mar
Journals
- Champlin S, James J. Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America. JMIR Serious Games 2017;5(4):e22 View
- Liu J, Liu M. Application of Information Technology in College Physical Education. Journal of Physics: Conference Series 2020;1574(1):012094 View
- Weinschreider J, Sabourin K, Smith C. Preparing Nurse Leaders in Nursing Professional Development. Journal for Nurses in Professional Development 2019;35(5):281 View
- Nasiri M, Amirmohseni L, Mofidi A, Pires Padilha Paim C, Bigdeli Shamloo M, Asadi M. Educational games developed for students in perioperative nursing: A systematic review and appraisal of the evidence. Nurse Education in Practice 2019;37:88 View
- Aksoy E. Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial. JMIR Serious Games 2019;7(2):e13442 View
- Nasiri M, Eslami J, Rashidi N, Paim C, Akbari F, Torabizadeh C, Havaeji F, Goldmeier S, Abbasi M. “Playing with Surgical Instruments (PlaSurIn)” game to train operating room novices how to set up basic surgical instruments: A validation study. Nurse Education Today 2021;105:105047 View
- MEŞE S, MEŞE C. Research Trends on Digital Games and Gamification in Nursing Education. Journal of Computer and Education Research 2022;10(20):734 View
- SEZER H, GÜNAY İSMAİLOĞLU E. THE EFFECT OF PICO GAME ON NURSING DIAGNOSIS AND PROBLEM-SOLVING SKILLS OF STUDENTS. SDÜ Tıp Fakültesi Dergisi 2022;29(2):197 View
- Erdoğan Ç, Turan T. Evaluation of the Effectiveness of Digital Game-Based Learning Given to Nursing Students for the Developmental Care of Infants in Neonatal Intensive Care Unit. CIN: Computers, Informatics, Nursing 2023;41(5):300 View
- Ryan G, Callaghan S, Rafferty A, Higgins M, Mangina E, McAuliffe F. Learning Outcomes of Immersive Technologies in Health Care Student Education: Systematic Review of the Literature. Journal of Medical Internet Research 2022;24(2):e30082 View
- Akbari F, Nasiri M, Rashidi N, Zonoori S, Amirmohseni L, Eslami J, Torabizadeh C, Havaeji F, Bigdeli Shamloo M, Paim C, Naghibeiranvand M, Asadi M. Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study. BMC Medical Education 2022;22(1) View
- Akaltan K, Önder C, Vural Ç, Orhan K, Akdoğan N, Atakan C. The effect of game‐based learning on basic life support skills training for undergraduate dental students. Journal of Dental Education 2023;87(10):1458 View
- KULAKAÇ N, ÇİLİNGİR D. Ciddi Oyun Tabanlı Uygulamaların Hemşirelik Öğrencilerinin Bilgi Düzeyine Etkisi: Sistematik Derleme ve Meta Analiz. Gümüşhane Üniversitesi Sağlık Bilimleri Dergisi 2023;12(3):1193 View
- Aksoy M, Özkan A, Kitapcioglu D, Usseli T. Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games 2023;11:e46964 View
- Kulakaç N, Çilingir D. The effect of a serious game-based web application on stoma care education for nursing students: A randomized controlled trial. Teaching and Learning in Nursing 2024;19(1):e126 View
- Masoumian Hosseini M, Sadat Manzari Z, Gazerani A, Masoumian Hosseini S, Gazerani A, Rohaninasab M. Can gamified surgical sets improve surgical instrument recognition and student performance retention in the operating room? A multi-institutional experimental crossover study. BMC Medical Education 2023;23(1) View
- Noroozi M, St John A, Masino C, Laplante S, Hunter J, Brudno M, Madani A, Kersten-Oertel M. Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game. JMIR Formative Research 2024;8:e52878 View