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Citing this Article

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Published on 05.04.17 in Vol 5, No 2 (2017): Apr-Jun

This paper is in the following e-collection/theme issue:

Works citing "Who Is Still Playing Pokémon Go? A Web-Based Survey"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.7197):

(note that this is only a small subset of citations)

  1. Alha K, Koskinen E, Paavilainen J, Hamari J. Why do people play location-based augmented reality games: A study on Pokémon GO. Computers in Human Behavior 2019;93:114
    CrossRef
  2. Cheng Y. The Mediating Effects of Motivation for Playing Pokémon Go on Internet Gaming Disorder and Well–Being. The American Journal of Family Therapy 2019;47(1):19
    CrossRef
  3. Schneider J, Schaal S, Schlieder C. Integrating simulation tasks into an outdoor location-based game flow. Multimedia Tools and Applications 2019;
    CrossRef
  4. Baranowski T, Lyons EJ. Scoping Review of Pokémon Go: Comprehensive Assessment of Augmented Reality for Physical Activity Change. Games for Health Journal 2019;
    CrossRef
  5. Wattanapisit A, Saengow U, Ng CJ, Thanamee S, Kaewruang N, Chaput J. Gaming behaviour with Pokémon GO and physical activity: A preliminary study with medical students in Thailand. PLOS ONE 2018;13(6):e0199813
    CrossRef
  6. Dirin A, Laine T. User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices. Computers 2018;7(2):33
    CrossRef
  7. Lindqvist A, Castelli D, Hallberg J, Rutberg S. The Praise and Price of Pokémon GO: A Qualitative Study of Children’s and Parents’ Experiences. JMIR Serious Games 2018;6(1):e1
    CrossRef
  8. Gal R, May AM, van Overmeeren EJ, Simons M, Monninkhof EM. The Effect of Physical Activity Interventions Comprising Wearables and Smartphone Applications on Physical Activity: a Systematic Review and Meta-analysis. Sports Medicine - Open 2018;4(1)
    CrossRef
  9. Delello JA, McWhorter RR, Goette W. College Students' Attraction to the Mobile Augmented Reality Game Pokémon Go. International Journal of Gaming and Computer-Mediated Simulations 2018;10(3):1
    CrossRef
  10. Ma BD, Ng SL, Schwanen T, Zacharias J, Zhou M, Kawachi I, Sun G. Pokémon GO and Physical Activity in Asia: Multilevel Study. Journal of Medical Internet Research 2018;20(6):e217
    CrossRef
  11. Militello LK, Hanna N, Nigg CR. Pokémon GO Within the Context of Family Health: Retrospective Study. JMIR Pediatrics and Parenting 2018;1(2):e10679
    CrossRef
  12. Liberati N. The Emperor’s New Augmented Clothes. Digital Objects as Part of the Every Day. Multimodal Technologies and Interaction 2017;1(4):26
    CrossRef
  13. Marquet O, Alberico C, Adlakha D, Hipp JA. Examining Motivations to Play Pokémon GO and Their Influence on Perceived Outcomes and Physical Activity. JMIR Serious Games 2017;5(4):e21
    CrossRef
  14. Pamuru V, Khern-am-nuai W, Kannan KN. The Impact of an Augmented Reality Game on Local Businesses: A Study of Pokemon Go on Restaurants. SSRN Electronic Journal 2017;
    CrossRef
  15. Koh HE, Oh J, Mackert M. Predictors of Playing Augmented Reality Mobile Games While Walking Based on the Theory of Planned Behavior: Web-Based Survey. JMIR mHealth and uHealth 2017;5(12):e191
    CrossRef
  16. Rasche P, Mertens A, Bröhl C, Theis S, Seinsch T, Wille M, Pape H, Knobe M. The “Aachen fall prevention App” – a Smartphone application app for the self-assessment of elderly patients at risk for ground level falls. Patient Safety in Surgery 2017;11(1)
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.7197)

:
  1. Schlomann A, Rasche P, Seifert A, Schäfer K, Wille M, Bröhl C, Theis S, Mertens A. Augmented Reality Games II. 2019. Chapter 7:159
    CrossRef
  2. Ortiz de Gortari AB. Augmented Reality Games I. 2019. Chapter 2:15
    CrossRef
  3. Zsila , Orosz G. Augmented Reality Games I. 2019. Chapter 6:71
    CrossRef