Published on in Vol 6, No 3 (2018): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/10693, first published
.
Journals
- Lebdai S, Mauget M, Cousseau P, Granry J, Martin L. Improving Academic Performance in Medical Students Using Immersive Virtual Patient Simulation: A Randomized Controlled Trial. Journal of Surgical Education 2021;78(2):478 View
- Ebner F, De Gregorio A, Schochter F, Bekes I, Janni W, Lato K. Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial. JMIR Serious Games 2019;7(2):e12713 View
- Chon S, Timmermann F, Dratsch T, Schuelper N, Plum P, Berlth F, Datta R, Schramm C, Haneder S, Späth M, Dübbers M, Kleinert J, Raupach T, Bruns C, Kleinert R. Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students. JMIR Serious Games 2019;7(1):e13028 View
- Germa A, Gosset M, Gaucher C, Valencien C, Schlumberger M, Colombier M, Moreau N, Radoï L, Boukpessi T, Davit‐Beal T, Vital S, Wulfman C. OSCEGame: A serious game for OSCE training. European Journal of Dental Education 2021;25(4):657 View
- Zeng M, Cai Y, Cao J, He Q, Wang X, Lu Y, Liang H, Xu D, Liao J. The Agreement Between Virtual Patient and Unannounced Standardized Patient Assessments in Evaluating Primary Health Care Quality: Multicenter, Cross-sectional Pilot Study in 7 Provinces of China. Journal of Medical Internet Research 2022;24(12):e40082 View
- Perrin J, Meeus A, Broseus J, Morieux P, Di Ceglie V, Gravoulet J, D'Aveni M. A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study. JMIR Serious Games 2023;11:e40350 View
Books/Policy Documents
- Serag-Bolos E, Barbarello Andrews L, Beall J, Lempicki K, Miranda A, Motycka C, Renfro C, Riley B, Shelton C, Vyas D, Won K. Handbook of Research on Updating and Innovating Health Professions Education. View