Published on in Vol 6, No 4 (2018): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/10252, first published .
Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game

Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game

Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game

Journals

  1. Moghimi E, Davis C, Rotondi M. eHealth Treatments for Compulsive Overeating: a Narrative Review. Current Addiction Reports 2020;7(3):395 View
  2. Marin-Gomez F, Garcia-Moreno Marchán R, Mayos-Fernandez A, Flores-Mateo G, Granado-Font E, Barrera Uriarte M, Duch J, Rey-Reñones C. Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial. JMIR Serious Games 2019;7(1):e12835 View
  3. Wykes T, Schueller S. Why Reviewing Apps Is Not Enough: Transparency for Trust (T4T) Principles of Responsible Health App Marketplaces. Journal of Medical Internet Research 2019;21(5):e12390 View
  4. Schlam T, Baker T. Playing Around with Quitting Smoking: A Randomized Pilot Trial of Mobile Games as a Craving Response Strategy. Games for Health Journal 2020;9(1):64 View
  5. Camacho-Rivera M, Vo H, Huang X, Lau J, Lawal A, Kawaguchi A. Evaluating Asthma Mobile Apps to Improve Asthma Self-Management: User Ratings and Sentiment Analysis of Publicly Available Apps. JMIR mHealth and uHealth 2020;8(10):e15076 View
  6. Kim J, Song H, Merrill Jr K, Jung Y, Kwon R. Using Serious Games for Antismoking Health Campaigns: Experimental Study. JMIR Serious Games 2020;8(4):e18528 View
  7. Bindoff I, Ling T, Gee P, Geelan B, Ferguson S, Peterson G. Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial. JMIR Serious Games 2020;8(4):e23734 View
  8. Zaror C, Mariño R, Atala-Acevedo C. Current State of Serious Games in Dentistry: A Scoping Review. Games for Health Journal 2021;10(2):95 View
  9. Cheng C, Ebrahimi O. A meta-analytic review of gamified interventions in mental health enhancement. Computers in Human Behavior 2023;141:107621 View
  10. Nicholas J, Mills B, Hansen S, Bright S, Boyd H, Brook L, Watson J, Hopper L. Developing an alcohol and other drug serious game for adolescents: considerations for improving student engagement. Australian and New Zealand Journal of Public Health 2022;46(5):682 View
  11. Tanouri A, Kennedy A, Veer E. A conceptual framework for transformative gamification services. Journal of Services Marketing 2022;36(2):185 View
  12. Upton C, Nastasi J, Raiff B. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games 2022;10(1):e30949 View
  13. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  14. Agràs-Guàrdia M, Martínez-Torres S, Granado-Font E, Pallejà-Millán M, Villalobos F, Patricio D, Ruiz F, Marin-Gomez F, Duch J, Rey-Reñones C, Martín-Luján F. Effectiveness of an App for tobacco cessation in pregnant smokers (TOBBGEST): study protocol. BMC Pregnancy and Childbirth 2022;22(1) View
  15. Nicholas J, Mills B, Hansen S, Bright S, Scott J, Ridout I, Watson J, Boyd H, Brook L, Hopper L. Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework. Computers in Human Behavior 2023;145:107774 View
  16. Zhang M, Wolters M, O'Connor S, Wang Y, Doi L. Smokers’ user experience of smoking cessation apps: A systematic review. International Journal of Medical Informatics 2023;175:105069 View
  17. White J, Salem M, Toussaert S, Westmaas J, Raiff B, Crane D, Warrender E, Lyles C, Abroms L, Thrul J. Developing a Game (Inner Dragon) Within a Leading Smartphone App for Smoking Cessation: Design and Feasibility Evaluation Study. JMIR Serious Games 2023;11:e46602 View
  18. Gajardo Sánchez A, Murillo-Zamorano L, López-Sánchez J, Bueno-Muñoz C. Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda. SAGE Open 2023;13(4) View
  19. Hsiao K, Quinn E, Johnstone T, Gomez M, Ingleton A, Parasuraman A, Najjar Z, Gupta L. A novel web-based application for influenza and COVID-19 outbreak detection and response in residential aged care facilities (Preprint). JMIR Public Health and Surveillance 2022 View
  20. Goodwin S, Nastasi J, Newman S, Rapoza D, Raiff B. A Mobile Game to Support Smoking Cessation: Feasibility and Acceptability Assessment (Preprint). JMIR Serious Games 2023 View

Books/Policy Documents

  1. Bowman N, Condis M. Privacy Concerns Surrounding Personal Information Sharing on Health and Fitness Mobile Apps. View
  2. Hoffmann A, Faust-Christmann C, Zolynski G, Bleser G. Design, User Experience, and Usability. Application Domains. View
  3. Ensari I, Elhadad N. Digital Health. View
  4. Yang L, Gottlieb M. Learning in the Age of Digital and Green Transition. View