Published on in Vol 6 , No 4 (2018) :Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/10252, first published
.

Journals
- Moghimi E, Davis C, Rotondi M. eHealth Treatments for Compulsive Overeating: a Narrative Review. Current Addiction Reports 2020;7(3):395 View
- Marin-Gomez F, Garcia-Moreno Marchán R, Mayos-Fernandez A, Flores-Mateo G, Granado-Font E, Barrera Uriarte M, Duch J, Rey-Reñones C. Exploring Efficacy of a Serious Game (Tobbstop) for Smoking Cessation During Pregnancy: Randomized Controlled Trial. JMIR Serious Games 2019;7(1):e12835 View
- Wykes T, Schueller S. Why Reviewing Apps Is Not Enough: Transparency for Trust (T4T) Principles of Responsible Health App Marketplaces. Journal of Medical Internet Research 2019;21(5):e12390 View
- Schlam T, Baker T. Playing Around with Quitting Smoking: A Randomized Pilot Trial of Mobile Games as a Craving Response Strategy. Games for Health Journal 2020;9(1):64 View
- Camacho-Rivera M, Vo H, Huang X, Lau J, Lawal A, Kawaguchi A. Evaluating Asthma Mobile Apps to Improve Asthma Self-Management: User Ratings and Sentiment Analysis of Publicly Available Apps. JMIR mHealth and uHealth 2020;8(10):e15076 View
- Kim J, Song H, Merrill Jr K, Jung Y, Kwon R. Using Serious Games for Antismoking Health Campaigns: Experimental Study. JMIR Serious Games 2020;8(4):e18528 View
- Bindoff I, Ling T, Gee P, Geelan B, Ferguson S, Peterson G. Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial. JMIR Serious Games 2020;8(4):e23734 View
- Zaror C, Mariño R, Atala-Acevedo C. Current State of Serious Games in Dentistry: A Scoping Review. Games for Health Journal 2021;10(2):95 View
- Cheng C, Ebrahimi O. A meta-analytic review of gamified interventions in mental health enhancement. Computers in Human Behavior 2023;141:107621 View
- Nicholas J, Mills B, Hansen S, Bright S, Boyd H, Brook L, Watson J, Hopper L. Developing an alcohol and other drug serious game for adolescents: considerations for improving student engagement. Australian and New Zealand Journal of Public Health 2022;46(5):682 View
- Tanouri A, Kennedy A, Veer E. A conceptual framework for transformative gamification services. Journal of Services Marketing 2022;36(2):185 View
- Upton C, Nastasi J, Raiff B. Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study. JMIR Serious Games 2022;10(1):e30949 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Agràs-Guàrdia M, Martínez-Torres S, Granado-Font E, Pallejà-Millán M, Villalobos F, Patricio D, Ruiz F, Marin-Gomez F, Duch J, Rey-Reñones C, Martín-Luján F. Effectiveness of an App for tobacco cessation in pregnant smokers (TOBBGEST): study protocol. BMC Pregnancy and Childbirth 2022;22(1) View
- Nicholas J, Mills B, Hansen S, Bright S, Scott J, Ridout I, Watson J, Boyd H, Brook L, Hopper L. Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework. Computers in Human Behavior 2023;145:107774 View
- Zhang M, Wolters M, O'Connor S, Wang Y, Doi L. Smokers’ user experience of smoking cessation apps: A systematic review. International Journal of Medical Informatics 2023;175:105069 View
Books/Policy Documents
- Bowman N, Condis M. Privacy Concerns Surrounding Personal Information Sharing on Health and Fitness Mobile Apps. View
- Hoffmann A, Faust-Christmann C, Zolynski G, Bleser G. Design, User Experience, and Usability. Application Domains. View
- Ensari I, Elhadad N. Digital Health. View
- Yang L, Gottlieb M. Learning in the Age of Digital and Green Transition. View