Published on in Vol 6, No 4 (2018): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11336, first published .
Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Authors of this article:

Sungjin Park1 Author Orcid Image ;   Sangkyun Kim1 Author Orcid Image

Sungjin Park   1 * , MEng ;   Sangkyun Kim   1 * , PhD

1 Management of Technology Lab, Department of Industrial Engineering and Energy Research, Kangwon National University, Chuncheon, Republic of Korea

*all authors contributed equally

Corresponding Author:

  • Sangkyun Kim, PhD
  • Management of Technology Lab
  • Department of Industrial Engineering and Energy Research
  • Kangwon National University
  • 417, Engineering Building,
  • Kangwon Daehak Gil 1, Gangwon-do
  • Chuncheon, KS007
  • Republic of Korea
  • Phone: 82 033 250 6287
  • Email: saviour@kangwon.ac.kr