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Citing this Article

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Published on 06.11.18 in Vol 6, No 4 (2018): Oct-Dec

This paper is in the following e-collection/theme issue:

Works citing "Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development"

According to Crossref, the following articles are citing this article (DOI 10.2196/11336):

(note that this is only a small subset of citations)

  1. Park S, Jang J, Heo E, In J, Kim S. The Effect of Gamified Board Game on Job Stress Education. Journal of Digital Contents Society 2020;21(6):1069
    CrossRef
  2. Poelman MP, van Lenthe FJ, Scheider S, Kamphuis CB. A Smartphone App Combining Global Positioning System Data and Ecological Momentary Assessment to Track Individual Food Environment Exposure, Food Purchases, and Food Consumption: Protocol for the Observational FoodTrack Study. JMIR Research Protocols 2020;9(1):e15283
    CrossRef
  3. Baranowski T, Lyons EJ, Thompson D. Experimental Design to Systematically Develop a Knowledge Base for Effective Games for Health. Games for Health Journal 2019;8(5):307
    CrossRef
  4. Min K, Kim S, Park S. Development and Verification of the Gamification for Basic Economy Concept Education : For Engineering Students. Journal of Digital Contents Society 2019;20(6):1135
    CrossRef
  5. Park S, Kim S. A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design. JMIR Serious Games 2019;7(2):e14342
    CrossRef