Published on in Vol 6, No 4 (2018): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11336, first published .
Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development

Authors of this article:

Sungjin Park1, MEng Author Orcid Image ;   Sangkyun Kim1, PhD Author Orcid Image

Journal of Digital Contents Society

Citations:
The Effect of Gamified Board Game on Job Stress Education View
Development and Verification of the Gamification for Basic Economy Concept Education : For Engineering Students View

JMIR Research Protocols

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A Smartphone App Combining Global Positioning System Data and Ecological Momentary Assessment to Track Individual Food Environment Exposure, Food Purchases, and Food Consumption: Protocol for the Observational FoodTrack Study View

Games for Health Journal

Citations:
Experimental Design to Systematically Develop a Knowledge Base for Effective Games for Health View

JMIR Serious Games

Citations:
A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design View