Published on in Vol 6, No 4 (2018): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9886, first published .
A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial

A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial

A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial

Journals

  1. Buijs-Spanjers K, Hegge H, Cnossen F, Hoogendoorn E, Jaarsma D, de Rooij S. Dark Play of Serious Games: Effectiveness and Features (G4HE2018). Games for Health Journal 2019;8(4):301 View
  2. Mitchell G, McVeigh C, Carlisle S, Brown-Wilson C. Evaluation of a co-produced delirium awareness programme for undergraduate nursing students in Northern Ireland: a pre-test/post-test study. BMC Nursing 2020;19(1) View
  3. Baessler F, Ciprianidis A, Rizvi A, Weidlich J, Wagner F, Klein S, Baumann T, Nikendei C, Schultz J. Delirium: Medical Students’ Knowledge and Effectiveness of Different Teaching Methods. The American Journal of Geriatric Psychiatry 2019;27(7):737 View
  4. Buijs-Spanjers K, Harmsen A, Hegge H, Spook J, de Rooij S, Jaarsma D. The influence of a serious game’s narrative on students’ attitudes and learning experiences regarding delirium: an interview study. BMC Medical Education 2020;20(1) View
  5. Buijs-Spanjers K, Hegge H, Cnossen F, Jaarsma D, de Rooij S. Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design. JMIR Serious Games 2020;8(3):e18479 View
  6. Hu H, Liu Z, Li H. Teaching Disaster Medicine With a Novel Game-Based Computer Application: A Case Study at Sichuan University. Disaster Medicine and Public Health Preparedness 2022;16(2):548 View
  7. Maheu-Cadotte M, Cossette S, Dubé V, Fontaine G, Lavallée A, Lavoie P, Mailhot T, Deschênes M. Efficacy of Serious Games in Healthcare Professions Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2021;16(3):199 View
  8. Maheu-Cadotte M, Dubé V, Cossette S, Lapierre A, Fontaine G, Deschênes M, Lavoie P. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review. JMIR Serious Games 2021;9(3):e28650 View
  9. Hu H, Lai X, Li H, Nyland J. Teaching Disaster Evacuation Management Education to Nursing Students Using Virtual Reality Mobile Game-Based Learning. CIN: Computers, Informatics, Nursing 2022;40(10):705 View
  10. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  11. Xu M, Luo Y, Zhang Y, Xia R, Qian H, Zou X. Game-based learning in medical education. Frontiers in Public Health 2023;11 View
  12. Ewens B, Seaman K, Whitehead L, Towell-Barnard A, Young M. A delirium prevalence audit and a pre and post evaluation of an interprofessional education intervention to increase staff knowledge about delirium in older adults. BMC Nursing 2021;20(1) View
  13. Masud T, Ogliari G, Lunt E, Blundell A, Gordon A, Roller-Wirnsberger R, Vassallo M, Mari D, Kotsani M, Singler K, Romero-Ortuno R, Cruz-Jentoft A, Stuck A. A scoping review of the changing landscape of geriatric medicine in undergraduate medical education: curricula, topics and teaching methods. European Geriatric Medicine 2022;13(3):513 View
  14. Salehi A, Mohammadi H, Jenabi E, Khanlarzadeh E, Ashtari K. Quality of Evidence and Pedagogical Strategy in Using Gamification in Medical Education Literature: A Systematic Review. Simulation & Gaming 2023;54(6):598 View
  15. Jensen R, Musaeus P, Pedersen K. Virtual patients in undergraduate psychiatry education: a systematic review and synthesis. Advances in Health Sciences Education 2024;29(1):329 View
  16. Tuohy D, Boland P, Stark P, Cook L, Anderson T, Barry H, Birch M, Brown-Wilson C, Cunningham E, McMahon J, Graham M, Curran G, Mitchell G, Murphy J, Tierney A, Coffey A. Digital education about delirium for health care professional students: a mixed methods systematic review. BMC Medical Education 2024;24(1) View
  17. Tan S, Coffey M, Blazek K, Sitaram N, Dobrescu I, Motta A, Chuang S, Ooi C. Serious games vs. traditional tutorials in the pandemic: a randomised controlled trial. Frontiers in Medicine 2024;11 View
  18. Mitchell G, Graham M, Murphy J, Barry H, Coffey A, Boland P, Anderson T, Tuohy D, Birch M, Tierney A, Stark P, McCurtin A, McMahon J, Creighton L, Henderson E, Craig S, McConnell H, Guttridge H, Cook L, Cunningham E, Curran G, Brown Wilson C. ‘The upside-down’ healthcare professional students’ experiences of delirium: an all-Ireland focus group study. BMC Medical Education 2024;24(1) View