Published on in Vol 6, No 4 (2018): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/9886, first published .
A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial

A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial

A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial

Journals

  1. Buijs-Spanjers K, Hegge H, Cnossen F, Hoogendoorn E, Jaarsma D, de Rooij S. Dark Play of Serious Games: Effectiveness and Features (G4HE2018). Games for Health Journal 2019;8(4):301 View
  2. Mitchell G, McVeigh C, Carlisle S, Brown-Wilson C. Evaluation of a co-produced delirium awareness programme for undergraduate nursing students in Northern Ireland: a pre-test/post-test study. BMC Nursing 2020;19(1) View
  3. Baessler F, Ciprianidis A, Rizvi A, Weidlich J, Wagner F, Klein S, Baumann T, Nikendei C, Schultz J. Delirium: Medical Students’ Knowledge and Effectiveness of Different Teaching Methods. The American Journal of Geriatric Psychiatry 2019;27(7):737 View
  4. Buijs-Spanjers K, Harmsen A, Hegge H, Spook J, de Rooij S, Jaarsma D. The influence of a serious game’s narrative on students’ attitudes and learning experiences regarding delirium: an interview study. BMC Medical Education 2020;20(1) View
  5. Buijs-Spanjers K, Hegge H, Cnossen F, Jaarsma D, de Rooij S. Reasons to Engage in and Learning Experiences From Different Play Strategies in a Web-Based Serious Game on Delirium for Medical Students: Mixed Methods Design. JMIR Serious Games 2020;8(3):e18479 View
  6. Hu H, Liu Z, Li H. Teaching Disaster Medicine With a Novel Game-Based Computer Application: A Case Study at Sichuan University. Disaster Medicine and Public Health Preparedness 2022;16(2):548 View
  7. Maheu-Cadotte M, Cossette S, Dubé V, Fontaine G, Lavallée A, Lavoie P, Mailhot T, Deschênes M. Efficacy of Serious Games in Healthcare Professions Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2021;16(3):199 View
  8. Maheu-Cadotte M, Dubé V, Cossette S, Lapierre A, Fontaine G, Deschênes M, Lavoie P. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review. JMIR Serious Games 2021;9(3):e28650 View
  9. Hu H, Lai X, Li H, Nyland J. Teaching Disaster Evacuation Management Education to Nursing Students Using Virtual Reality Mobile Game-Based Learning. CIN: Computers, Informatics, Nursing 2022;40(10):705 View
  10. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  11. Xu M, Luo Y, Zhang Y, Xia R, Qian H, Zou X. Game-based learning in medical education. Frontiers in Public Health 2023;11 View
  12. Ewens B, Seaman K, Whitehead L, Towell-Barnard A, Young M. A delirium prevalence audit and a pre and post evaluation of an interprofessional education intervention to increase staff knowledge about delirium in older adults. BMC Nursing 2021;20(1) View
  13. Masud T, Ogliari G, Lunt E, Blundell A, Gordon A, Roller-Wirnsberger R, Vassallo M, Mari D, Kotsani M, Singler K, Romero-Ortuno R, Cruz-Jentoft A, Stuck A. A scoping review of the changing landscape of geriatric medicine in undergraduate medical education: curricula, topics and teaching methods. European Geriatric Medicine 2022;13(3):513 View
  14. Salehi A, Mohammadi H, Jenabi E, Khanlarzadeh E, Ashtari K. Quality of Evidence and Pedagogical Strategy in Using Gamification in Medical Education Literature: A Systematic Review. Simulation & Gaming 2023;54(6):598 View
  15. Jensen R, Musaeus P, Pedersen K. Virtual patients in undergraduate psychiatry education: a systematic review and synthesis. Advances in Health Sciences Education 2024;29(1):329 View
  16. Tuohy D, Boland P, Stark P, Cook L, Anderson T, Barry H, Birch M, Brown-Wilson C, Cunningham E, McMahon J, Graham M, Curran G, Mitchell G, Murphy J, Tierney A, Coffey A. Digital education about delirium for health care professional students: a mixed methods systematic review. BMC Medical Education 2024;24(1) View
  17. Tan S, Coffey M, Blazek K, Sitaram N, Dobrescu I, Motta A, Chuang S, Ooi C. Serious games vs. traditional tutorials in the pandemic: a randomised controlled trial. Frontiers in Medicine 2024;11 View