Published on in Vol 7, No 2 (2019): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/11960, first published .
Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study

Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study

Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study

Journals

  1. Lindner P, Rozental A, Jurell A, Reuterskiöld L, Andersson G, Hamilton W, Miloff A, Carlbring P. Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study. JMIR Serious Games 2020;8(2):e17807 View
  2. McMichael L, Farič N, Newby K, Potts H, Hon A, Smith L, Steptoe A, Fisher A. Parents of Adolescents Perspectives of Physical Activity, Gaming and Virtual Reality: Qualitative Study. JMIR Serious Games 2020;8(3):e14920 View
  3. Javaid M, Haleem A. Virtual reality applications toward medical field. Clinical Epidemiology and Global Health 2020;8(2):600 View
  4. Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
  5. Floryan M, Chow P, Schueller S, Ritterband L. The Model of Gamification Principles for Digital Health Interventions: Evaluation of Validity and Potential Utility. Journal of Medical Internet Research 2020;22(6):e16506 View
  6. Farič N, Smith L, Hon A, Potts H, Newby K, Steptoe A, Fisher A. A Virtual Reality Exergame to Engage Adolescents in Physical Activity: Mixed Methods Study Describing the Formative Intervention Development Process. Journal of Medical Internet Research 2021;23(2):e18161 View
  7. Zhao Z, Arya A, Orji R, Chan G. Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study. JMIR Serious Games 2020;8(4):e19968 View
  8. Lindner P. Better, Virtually: the Past, Present, and Future of Virtual Reality Cognitive Behavior Therapy. International Journal of Cognitive Therapy 2021;14(1):23 View
  9. Stapp A, Prior L, Smith C. Moving Across Mississippi: Young Children's enjoyment and teachers' perceptions of standards-based physical activity videos. Teaching and Teacher Education 2021;107:103472 View

Books/Policy Documents

  1. Riva G, Malighetti C, Chirico A, Di Lernia D, Mantovani F, Dakanalis A. Rehabilitation interventions in the patient with obesity. View