Published on in Vol 7, No 2 (2019): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/12429, first published .
Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study

Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study

Development of CliniPup, a Serious Game Aimed at Reducing Perioperative Anxiety and Pain in Children: Mixed Methods Study

Journals

  1. Suppan M, Gartner B, Golay E, Stuby L, White M, Cottet P, Abbas M, Iten A, Harbarth S, Suppan L. Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module. JMIR Serious Games 2020;8(2):e20173 View
  2. Buffel C, van Aalst J, Bangels A, Toelen J, Allegaert K, Verschueren S, Vander Stichele G. A Web-Based Serious Game for Health to Reduce Perioperative Anxiety and Pain in Children (CliniPup): Pilot Randomized Controlled Trial. JMIR Serious Games 2019;7(2):e12431 View
  3. Matthyssens L, Vanhulle A, Seldenslach L, Vander Stichele G, Coppens M, Van Hoecke E. A pilot study of the effectiveness of a serious game CliniPup® on perioperative anxiety and pain in children. Journal of Pediatric Surgery 2020;55(2):304 View
  4. Suppan M, Stuby L, Carrera E, Cottet P, Koka A, Assal F, Savoldelli G, Suppan L. Asynchronous Distance Learning of the National Institutes of Health Stroke Scale During the COVID-19 Pandemic (E-Learning vs Video): Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(1):e23594 View
  5. Zhou Z, Wang Y, Niu Y, He Z, Huang M, Zhou Y, Lv W, Hu J. How we assess the perioperative anxiety of surgical patients with pulmonary nodules: the revision of state-trait anxiety inventory. Journal of Cardiothoracic Surgery 2020;15(1) View
  6. Suppan M, Catho G, Robalo Nunes T, Sauvan V, Perez M, Graf C, Pittet D, Harbarth S, Abbas M, Suppan L. A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”. JMIR Serious Games 2020;8(4):e24986 View
  7. Suppan M, Abbas M, Catho G, Stuby L, Regard S, Achab S, Harbarth S, Suppan L. Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(3):e27443 View
  8. Sajeev M, Kelada L, Yahya Nur A, Wakefield C, Wewege M, Karpelowsky J, Akimana B, Darlington A, Signorelli C. Interactive video games to reduce paediatric procedural pain and anxiety: a systematic review and meta-analysis. British Journal of Anaesthesia 2021;127(4):608 View
  9. Currat L, Suppan M, Gartner B, Daniel E, Mayoraz M, Harbarth S, Suppan L, Stuby L. Impact of Face-to-Face Teaching in Addition to Electronic Learning on Personal Protective Equipment Doffing Proficiency in Student Paramedics: Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(5):3077 View
  10. Suppan M, Stuby L, Fehlmann C, Abbas M, Achab S, Harbarth S, Suppan L. The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention. International Journal of Environmental Research and Public Health 2022;19(16):10143 View
  11. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  12. Vacca R, Augello A, Gallo L, Caggianese G, Malizia V, La Grutta S, Murero M, Valenti D, Tullo A, Balech B, Marzano F, Ghezzo A, Tancredi G, Turchetta A, Riccio M, Bravaccio C, Scala I. Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders. Neuroscience & Biobehavioral Reviews 2023;149:105156 View
  13. Li X, Huang Z, Lu T, Liang J, Guo H, Wang L, Chen Z, Zhou X, Du Q. Effect of virtual reality combined with repetitive transcranial magnetic stimulation on musculoskeletal pain and motor development in children with spastic cerebral palsy: a protocol for a randomized controlled clinical trial. BMC Neurology 2023;23(1) View
  14. Signorelli C, Kelada L, Wakefield C, Alchin J, Adam I, Hoffmann P. Pilot testing “Teach Ted”: A digital application for children undergoing blood tests and their parents. PEC Innovation 2024;4:100251 View
  15. Zernikow B. The Silent Epidemic—Chronic Pain and Palliative Care Needs in Children and Adolescents. Children 2024;11(3):283 View
  16. Stasolla F, Akbar K, Passaro A, Dragone M, Di Gioia M, Zullo A. Integrating reinforcement learning and serious games to support people with rare genetic diseases and neurodevelopmental disorders: outcomes on parents and caregivers. Frontiers in Psychology 2024;15 View

Books/Policy Documents

  1. Cardoso P, Peçaibes V, Giesteira B, Castro L. Handbook of Research on Solving Modern Healthcare Challenges With Gamification. View
  2. Impey S, O’Sullivan D, Stephens G. Games and Learning Alliance. View