Published on in Vol 7, No 2 (2019): Apr-Jun

A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design

A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design

A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design

Authors of this article:

Sungjin Park1 Author Orcid Image ;   Sangkyun Kim1 Author Orcid Image

Journals

  1. Murawski L. Gamification in human resource management—Status quo and quo vadis. German Journal of Human Resource Management: Zeitschrift für Personalforschung 2021;35(3):337 View
  2. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  3. Qiao S, Yeung S, Shen X, Chu S. The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes. British Journal of Educational Technology 2022;53(4):952 View
  4. Park S, Kim S. The Avaritia: Entrepreneurship Practice to Understand the Problem of Information Control through Gamification. Sustainability 2023;15(8):6738 View
  5. Orsoni M, Dubé A, Prandi C, Giovagnoli S, Benassi M, Mazzoni E, Benvenuti M. Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications. Perspectives on Psychological Science 2023 View
  6. Gajardo Sánchez A, Murillo-Zamorano L, López-Sánchez J, Bueno-Muñoz C. Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda. SAGE Open 2023;13(4) View
  7. Gnangnon B, Li K, Rezaei D, Marks M, Dellarocas C, Hokanson S, Goldman S. PhD Progression: a micro-credentialing program motivates and supports PhD students’ professional development at a US University. Studies in Graduate and Postdoctoral Education 2024 View

Books/Policy Documents

  1. . Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. View
  2. Brauer S, Korhonen A. Innovations in the Design and Application of Alternative Digital Credentials. View