Published on in Vol 7, No 2 (2019): Apr-Jun

A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design

A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design

A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design

Authors of this article:

Sungjin Park1 Author Orcid Image ;   Sangkyun Kim1 Author Orcid Image

Journals

  1. Murawski L. Gamification in human resource management—Status quo and quo vadis. German Journal of Human Resource Management: Zeitschrift für Personalforschung 2021;35(3):337 View
  2. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  3. Qiao S, Yeung S, Shen X, Chu S. The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes. British Journal of Educational Technology 2022;53(4):952 View
  4. Park S, Kim S. The Avaritia: Entrepreneurship Practice to Understand the Problem of Information Control through Gamification. Sustainability 2023;15(8):6738 View
  5. Orsoni M, Dubé A, Prandi C, Giovagnoli S, Benassi M, Mazzoni E, Benvenuti M. Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications. Perspectives on Psychological Science 2023 View
  6. Gajardo Sánchez A, Murillo-Zamorano L, López-Sánchez J, Bueno-Muñoz C. Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda. Sage Open 2023;13(4) View
  7. Gnangnon B, Li K, Rezaei D, Marks M, Dellarocas C, Hokanson S, Goldman S. PhD Progression: a micro-credentialing program motivates and supports PhD students’ professional development at a US University. Studies in Graduate and Postdoctoral Education 2024;15(3):323 View

Books/Policy Documents

  1. . Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. View
  2. Brauer S, Korhonen A. Innovations in the Design and Application of Alternative Digital Credentials. View
  3. Halttunen T, Brauer S, Jutila S. Nordic Coastal Tourism. View