Published on in Vol 7, No 2 (2019): Apr-Jun

Journals
- Murawski L. Gamification in human resource management—Status quo and quo vadis. German Journal of Human Resource Management: Zeitschrift für Personalforschung 2021;35(3):337 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Qiao S, Yeung S, Shen X, Chu S. The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes. British Journal of Educational Technology 2022;53(4):952 View
- Park S, Kim S. The Avaritia: Entrepreneurship Practice to Understand the Problem of Information Control through Gamification. Sustainability 2023;15(8):6738 View
- Orsoni M, Dubé A, Prandi C, Giovagnoli S, Benassi M, Mazzoni E, Benvenuti M. Learning Landscape in Gamification: The Need for a Methodological Protocol in Research Applications. Perspectives on Psychological Science 2025;20(3):460 View
- Gajardo Sánchez A, Murillo-Zamorano L, López-Sánchez J, Bueno-Muñoz C. Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda. Sage Open 2023;13(4) View
- Gnangnon B, Li K, Rezaei D, Marks M, Dellarocas C, Hokanson S, Goldman S. PhD Progression: a micro-credentialing program motivates and supports PhD students’ professional development at a US University. Studies in Graduate and Postdoctoral Education 2024;15(3):323 View
- Heaney F, Velasco-Torrijos T, Breslin C, Elmes R, Stephens J, Collery-Walsh R, Cleary A, Joyce O, Murphy B, Drumm B, Bree R, Moore E, Morrin A, White B, Rooney D. Beyond Grades: Harnessing Digital Badges to Champion Holistic Skill Development and Celebrate Active Engagement across a Large Enrollment Organic Chemistry Module. Journal of Chemical Education 2025;102(5):1901 View
- Jiang X, Wang R, Hoang T, Ranaweera C, Dong C, Myers T. AI-Powered Gamified Scaffolding: Transforming Learning in Virtual Learning Environment. Electronics 2025;14(13):2732 View
Books/Policy Documents
- . Gamification Strategies for Retention, Motivation, and Engagement in Higher Education. View
- Brauer S, Korhonen A. Innovations in the Design and Application of Alternative Digital Credentials. View
- Halttunen T, Brauer S, Jutila S. Nordic Coastal Tourism. View
- Yin J, Huang S, Zhang W. E-Business. Generative Artificial Intelligence and Management Transformation. View
Conference Proceedings
- Sanmugam M. 2021 9th International Conference on Information and Communication Technology (ICoICT). Sustainability And Aptness Of Game Elements In A Gamified Learning Environment View
- Jamieson P. 2024 ASEE Annual Conference & Exposition Proceedings. Ten Years of Badge-Based/Mastery Learning for Computer Architecture—Lessons Learned View
- Moreno Z, Bahameish M, Al-Thani D. 2025 IEEE Global Engineering Education Conference (EDUCON). Gamifying Arabic Mathematics Education: The Impact of Digital Learning on Student Performance and Motivation View