Published on in Vol 7, No 3 (2019): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13962, first published .
Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Luciano Henrique De Oliveira Santos 1, MSc;  Kazuya Okamoto 1, 2, PhD;  Silvana Schwerz Funghetto 3, PhD;  Adriana Schüler Cavalli 4, PhD;  Shusuke Hiragi 1, 2, PhD;  Goshiro Yamamoto 2, PhD;  Osamu Sugiyama 5, PhD;  Carla Denise Castanho 6, PhD;  Tomoki Aoyama 7, PhD;  Tomohiro Kuroda 1, 2, PhD

1 Graduate School of Informatics, Kyoto University , Kyoto , JP

2 Division of Medical Information Technology and Administration Planning, Kyoto University Hospital , Kyoto , JP

3 Faculty UnB Ceilândia, University of Brasília , Brasília , BR

4 Escola Superior de Educação Física, Federal University of Pelotas , Pelotas , BR

5 Department of Real World Data Research and Development, Graduate School of Medicine, Kyoto University, Kyoto , JP

6 Graduate Program in Informatics, University of Brasília , Brasília , BR

7 Graduate School of Medicine, Kyoto University , Kyoto , JP

Corresponding Author:

  • Luciano Henrique De Oliveira Santos, MSc
  • Graduate School of Informatics
  • Kyoto University
  • 54 Shogoin Kawahara-cho, Sakyo-ku
  • Dept of Medical Informatics, Kyoto University Hospital
  • Kyoto
  • JP
  • Phone: 81 75-366-7701
  • Email: lhsantos@kuhp.kyoto-u.ac.jp