Published on in Vol 7, No 3 (2019): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13962, first published .
Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Luciano Henrique De Oliveira Santos   1 , MSc ;   Kazuya Okamoto   1, 2 , PhD ;   Silvana Schwerz Funghetto   3 , PhD ;   Adriana Schüler Cavalli   4 , PhD ;   Shusuke Hiragi   1, 2 , PhD ;   Goshiro Yamamoto   2 , PhD ;   Osamu Sugiyama   5 , PhD ;   Carla Denise Castanho   6 , PhD ;   Tomoki Aoyama   7 , PhD ;   Tomohiro Kuroda   1, 2 , PhD

1 Graduate School of Informatics, Kyoto University, Kyoto, Japan

2 Division of Medical Information Technology and Administration Planning, Kyoto University Hospital, Kyoto, Japan

3 Faculty UnB Ceilândia, University of Brasília, Brasília, Brazil

4 Escola Superior de Educação Física, Federal University of Pelotas, Pelotas, Brazil

5 Department of Real World Data Research and Development, Graduate School of Medicine, Kyoto University, Kyoto, Japan

6 Graduate Program in Informatics, University of Brasília, Brasília, Brazil

7 Graduate School of Medicine, Kyoto University, Kyoto, Japan

Corresponding Author:

  • Luciano Henrique De Oliveira Santos, MSc
  • Graduate School of Informatics
  • Kyoto University
  • 54 Shogoin Kawahara-cho, Sakyo-ku
  • Dept of Medical Informatics, Kyoto University Hospital
  • Kyoto, 606-8507
  • Japan
  • Phone: 81 75-366-7701
  • Fax: 81 75-366-7704
  • Email: lhsantos@kuhp.kyoto-u.ac.jp