Published on in Vol 7, No 3 (2019): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13962, first published
.
Journals
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- Xu L, Shi H, Shen M, Ni Y, Zhang X, Pang Y, Yu T, Lian X, Yu T, Yang X, Li F. The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review. JMIR mHealth and uHealth 2022;10(2):e27794 View
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- Besenyi G, Bramwell R, Heinrich K, Mailey E, McEvoy J, Davis C. A qualitative exploration of park-based physical activity in adults with serious mental illness: Insights from peers and peer counselors. Mental Health and Physical Activity 2022;23:100466 View
- Cardona J, Lopez J, Vela F, Moreira F. Meaningful learning: motivations of older adults in serious games. Universal Access in the Information Society 2024;23(4):1689 View
- Kai L, Tan W, Saari E. Dimensions of Interactive Pervasive Game Design: Systematic Review. JMIR Serious Games 2023;11:e42878 View
- Meredith S, Cox N, Ibrahim K, Higson J, McNiff J, Mitchell S, Rutherford M, Wijayendran A, Shenkin S, Kilgour A, Lim S. Factors that influence older adults’ participation in physical activity: a systematic review of qualitative studies. Age and Ageing 2023;52(8) View
- Chan G, Banire B, Anukem S, Imran M, Meena S, Nwagu C, Oyebode O, Alslaity A, Arya A, Orji R. Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research. International Journal of Human–Computer Interaction 2024:1 View
- Li X, Mpofu E, Dorstyn D, Shaw T, Conklin R, Collins S. Older Adults in CCRCs: Their Social Engagement, Processes and Solutions. Activities, Adaptation & Aging 2024:1 View