Published on in Vol 7, No 3 (2019): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13962, first published .
Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Effects of Social Interaction Mechanics in Pervasive Games on the Physical Activity Levels of Older Adults: Quasi-Experimental Study

Journals

  1. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  2. Lin X, Saksono H, Stowell E, Lachman M, Castaneda-Sceppa C, Parker A. Go&Grow. Proceedings of the ACM on Human-Computer Interaction 2020;4(CSCW2):1 View
  3. Santos L, Okamoto K, Otsuki R, Hiragi S, Yamamoto G, Sugiyama O, Aoyama T, Kuroda T. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial. JMIR Serious Games 2021;9(1):e16458 View
  4. Zhang C, Baalsrud Hauge J, Härenstam K, Meijer S. Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study. JMIR Serious Games 2021;9(1):e21988 View
  5. Seifert A, Schlomann A. The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges. Frontiers in Virtual Reality 2021;2 View
  6. Xu L, Shi H, Shen M, Ni Y, Zhang X, Pang Y, Yu T, Lian X, Yu T, Yang X, Li F. The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review. JMIR mHealth and uHealth 2022;10(2):e27794 View
  7. Limmroth V, Bayer-Gersmann K, Mueller C, Schürks M. Ascertaining Medication Use and Patient-Reported Outcomes via an App and Exploring Gamification in Patients With Multiple Sclerosis Treated With Interferon β-1b: Observational Study. JMIR Formative Research 2022;6(3):e31972 View
  8. Zahn C, Leisner D, Niederhauser M, Roos A, Iseli T, Soldati M. Effects of Game Mode in Multiplayer Video Games on Intergenerational Social Interaction: Randomized Field Study. JMIR Formative Research 2022;6(2):e29179 View
  9. Besenyi G, Bramwell R, Heinrich K, Mailey E, McEvoy J, Davis C. A qualitative exploration of park-based physical activity in adults with serious mental illness: Insights from peers and peer counselors. Mental Health and Physical Activity 2022;23:100466 View
  10. Cardona J, Lopez J, Vela F, Moreira F. Meaningful learning: motivations of older adults in serious games. Universal Access in the Information Society 2023 View
  11. Kai L, Tan W, Saari E. Dimensions of Interactive Pervasive Game Design: Systematic Review. JMIR Serious Games 2023;11:e42878 View
  12. Meredith S, Cox N, Ibrahim K, Higson J, McNiff J, Mitchell S, Rutherford M, Wijayendran A, Shenkin S, Kilgour A, Lim S. Factors that influence older adults’ participation in physical activity: a systematic review of qualitative studies. Age and Ageing 2023;52(8) View

Books/Policy Documents

  1. Ngankam H, Lignon C, Lussier M, Aboujaoudé A, Filiou R, Pigot H, Gaboury S, Bouchard K, Paré G, Bottari C, Couture M, Bier N, Giroux S. Human Aspects of IT for the Aged Population. View
  2. Schlomann A, Rasche P, Seifert A. Augmented Reality Games II. View