Published on in Vol 7, No 4 (2019): Oct-Dec

Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

Authors of this article:

Amy Shirong Lu1 Author Orcid Image ;   Melanie C Green2 Author Orcid Image ;   Debbe Thompson3 Author Orcid Image

Journals

  1. Sousa C, Fernandez A, Hwang J, Lu A. The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis. Journal of Medical Internet Research 2020;22(3):e17994 View
  2. Alon D, Sousa C, Baranowski T, Barreira T, Cabrera-Perez R, Chiu K, Fernandez A, Fleischman A, Huang S, Hwang J, Green M, Lee I, Lee K, Lessard S, Levitsky L, Misawa A, Noubary F, Samuels R, Sun K, Thompson D, Lu A. The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol. Contemporary Clinical Trials 2020;96:106087 View
  3. Barkley J, Frank M, Dulaney C, Kearney S, Paskert M, Sanders G, Carnes A, Santo A. Reinforcing Value of a Moderately Physiologically Challenging Active Videogame Versus a Minimally Challenging Active Videogame. Games for Health Journal 2021;10(1):28 View
  4. Alon D, Sousa C, Lu A. What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children’s Narrative Engagement, Wishful Identification, and Exercise Motivation. Frontiers in Psychology 2021;12 View
  5. Amador D, Mandetta M. Desenvolvimento e validação de um jogo de tabuleiro para crianças com câncer. Acta Paulista de Enfermagem 2022;35 View
  6. Malizia V, Ferrante G, Fasola S, Montalbano L, Cilluffo G, La Grutta S. New Technologies for Promoting Physical Activity in Healthy Children and in Children with Chronic Respiratory Diseases: A Narrative Review. Sustainability 2021;13(21):11661 View
  7. Monashefsky A, Alon D, Baranowski T, Barreira T, Chiu K, Fleischman A, Green M, Huang S, Samuels R, Sousa C, Thompson D, Lu A. How much did it cost to develop and implement an eHealth intervention for a minority children population that overlapped with the COVID-19 pandemic?. Contemporary Clinical Trials 2023;125:107044 View
  8. Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang Y. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467 View
  9. Lu A, Green M, Sousa C, Hwang J, Lee I, Thompson D, Baranowski T. To Pause With a Cliffhanger or a Temporary Closure? The Differential Impact of Serial Versus Episodic Narratives on Children’s Physical Activity Behaviors. Communication Research 2025;52(5):600 View
  10. Lu A, Green M, Alon D. The effect of animated Sci-Fi characters’ racial presentation on narrative engagement, wishful identification, and physical activity intention among children. Journal of Communication 2024;74(2):160 View
  11. Ndulue C, Orji R. Games for Change—A Comparative Systematic Review of Persuasive Strategies in Games for Behavior Change. IEEE Transactions on Games 2023;15(2):121 View
  12. Dunleavy V, Ahn R, Grace L, Mayo D. Acceptability and Feasibility of “Latinos Unidos”: A Microgame Resource Combatting Health Misinformation for Latinos Living with HIV. Journal of Health Communication 2024;29(5):307 View
  13. Muzzolon M, Morgan M, Reis I, Imoto R, Carvalho V. Let’s Play! A Board Health Game Development and Validation for Children with Atopic Dermatitis. Games for Health Journal 2025;14(1):29 View
  14. Janes K, Catalan E, Ellis G, Jiang J. I felt like I was in a story: Narrative transportation as a leisure experience. Journal of Leisure Research 2025:1 View
  15. Lu A, Baranowski T, Barreira T, Fleischman A, Green M, Huang S, Lee I, Levitsky L, Noubary F, Thompson D. The impact of narratives and active video games among black and hispanic children with overweight and obesity: a randomized controlled trial. International Journal of Behavioral Nutrition and Physical Activity 2025;22(1) View
  16. Nißen M, Harperink S, Joshi P, Bischof A, Schachner T, Lukic Y, Schneider F, Santhanam P, v Wangenheim F, Ollier J, Kowatsch T. Leveraging Influencers to Reach and Engage Vulnerable Individuals With a Digital Health Intervention: Quasi-Experimental Field Study. Journal of Medical Internet Research 2025;27:e67174 View
  17. Grézel D, Loizon A, Vandermeersch C, Chetot T. A Collaborative Game to Assist Veterinary Undergraduate Students in the Conceptualization of a Research Dissertation. Journal of Veterinary Medical Education 2025 View
  18. Lu A, Parkar B, Gupta S, Hall S, Pindus D, Kramer A. The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study. JMIR Serious Games 2025;13:e73221 View
  19. Zaini A, Fowler A, Amor R, Wünsche B. Character-Driven Storytelling Design for Digital Games: A Scoping Review. Games and Culture 2025 View

Books/Policy Documents

  1. Green M. Entertainment-Education Behind the Scenes. View
  2. Liu X, Wei Z, Barany A, Ocumpaugh J, Baker R, Zambrano A, Zhou Y, Giordano C. Advances in Quantitative Ethnography. View

Conference Proceedings

  1. Silva L, Cibrian F, Bonang C, Bhattacharya A, Min A, Monteiro E, Beltran J, Schuck S, Lakes K, Hayes G, Epstein D. Proceedings of the CHI Conference on Human Factors in Computing Systems. Co-Designing Situated Displays for Family Co-Regulation with ADHD Children View