Published on in Vol 7, No 4 (2019): Oct-Dec

Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis

Journals

  1. Sousa C, Fernandez A, Hwang J, Lu A. The Effect of Narrative on Physical Activity via Immersion During Active Video Game Play in Children: Mediation Analysis. Journal of Medical Internet Research 2020;22(3):e17994 View
  2. Alon D, Sousa C, Baranowski T, Barreira T, Cabrera-Perez R, Chiu K, Fernandez A, Fleischman A, Huang S, Hwang J, Green M, Lee I, Lee K, Lessard S, Levitsky L, Misawa A, Noubary F, Samuels R, Sun K, Thompson D, Lu A. The impact of narratives and active video games on long-term moderate-to-vigorous physical activity: A randomized controlled trial protocol. Contemporary Clinical Trials 2020;96:106087 View
  3. Barkley J, Frank M, Dulaney C, Kearney S, Paskert M, Sanders G, Carnes A, Santo A. Reinforcing Value of a Moderately Physiologically Challenging Active Videogame Versus a Minimally Challenging Active Videogame. Games for Health Journal 2021;10(1):28 View
  4. Alon D, Sousa C, Lu A. What Type of Body Shape Moves Children? An Experimental Exploration of the Impact of Narrative Cartoon Character Body Shape on Children’s Narrative Engagement, Wishful Identification, and Exercise Motivation. Frontiers in Psychology 2021;12 View

Books/Policy Documents

  1. Green M. Entertainment-Education Behind the Scenes. View