Published on in Vol 8, No 2 (2020): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15967, first published .
Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Authors of this article:

Jonne Arjoranta 1 Author Orcid Image ;   Tuomas Kari 1, 2 Author Orcid Image ;   Markus Salo 1 Author Orcid Image
Jonne Arjoranta 1*, PhD;  Tuomas Kari 1, 2*, DSc;  Markus Salo 1*, DSc

1 University of Jyväskylä , Jyväskylä , FI

2 Institute for Advanced Management Systems Research , Turku , FI

*all authors contributed equally

Corresponding Author: