Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/15967, first published
.
![Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study](https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 480w,https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 960w,https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 1920w,https://asset.jmir.pub/assets/ae289970811a19d8ed923cf300dbf282.png 2500w)
1 University of Jyväskylä, Jyväskylä, Finland
2 Institute for Advanced Management Systems Research, Turku, Finland
*all authors contributed equally