Published on in Vol 8 , No 2 (2020) :Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15967, first published .
Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Authors of this article:

Jonne Arjoranta 1 Author Orcid Image ;   Tuomas Kari 1, 2 Author Orcid Image ;   Markus Salo 1 Author Orcid Image
Jonne Arjoranta 1 * , PhD ;   Tuomas Kari 1, 2 * , DSc ;   Markus Salo 1 * , DSc

1 University of Jyväskylä , Jyväskylä , FI

2 Institute for Advanced Management Systems Research , Turku , FI

*all authors contributed equally

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