Published on in Vol 8, No 2 (2020): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15967, first published .
Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Authors of this article:

Jonne Arjoranta 1 Author Orcid Image ;   Tuomas Kari 1, 2 Author Orcid Image ;   Markus Salo 1 Author Orcid Image

Journals

  1. Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2021;20(3):421 View
  2. Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2021;20(3):421 View
  3. Oduor M, Perälä T. Interactive Urban Play to Encourage Active Mobility: Usability Study of a Web-Based Augmented Reality Application. Frontiers in Computer Science 2021;3 View