Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/15967, first published
.
Journals
- Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2021;20(3):421 View
- Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2021;20(3):421 View
- Oduor M, Perälä T. Interactive Urban Play to Encourage Active Mobility: Usability Study of a Web-Based Augmented Reality Application. Frontiers in Computer Science 2021;3 View
- Deshbandhu A, Roy D, Kushal S. Hybrid habitats: Remediating leisure, space and youth throughPokémon Goin India. Journal of Leisure Research 2022;53(4):532 View
- Fang I, Liu Y, Fang P, Chow H, Chao P, Ho H. Does Pokémon GO increase leisure-time physical activity according to World Health Organization physical activity guidelines?. Sport Sciences for Health 2023;19(1):167 View
- Saaty M, Haqq D, Beyki M, Hassan T, McCrickard D. Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games. Proceedings of the ACM on Human-Computer Interaction 2022;6(CHI PLAY):1 View
- Kari T, Kosa M. Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Reality 2023;27(3):1585 View
- Yip Y, Yip K, Tsui W. Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health: A Qualitative Study. International Journal of Public Health 2023;68 View
- Tosto C, Matin F, Seta L, Chiazzese G, Chifari A, Arrigo M, Taibi D, Farella M, Mangina E. The Potential of AR Solutions for Behavioral Learning: A Scoping Review. Computers 2022;11(6):87 View
- Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2020 View
- Kai L, Tan W, Saari E. Dimensions of Interactive Pervasive Game Design: Systematic Review. JMIR Serious Games 2023;11:e42878 View
- Guo J, Chow M, Amici J, Yu P, Kuo C. Public opinions about an older adult playing a persuasive game: Based on social media messages. Aging and Health Research 2023;3(2):100145 View
- Taylor A, tom Dieck M, Jung T, Cho J, Kwon O. XR and mental wellbeing: state of the art and future research directions for the Metaverse. Frontiers in Psychology 2024;15 View
Books/Policy Documents
- Sengoku S. Mobile Health (mHealth). View