Published on in Vol 8 , No 2 (2020) :Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15967, first published .
Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

Authors of this article:

Jonne Arjoranta 1 Author Orcid Image ;   Tuomas Kari 1, 2 Author Orcid Image ;   Markus Salo 1 Author Orcid Image

Journals

  1. Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2021;20(3):421 View
  2. Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2021;20(3):421 View
  3. Oduor M, Perälä T. Interactive Urban Play to Encourage Active Mobility: Usability Study of a Web-Based Augmented Reality Application. Frontiers in Computer Science 2021;3 View
  4. Deshbandhu A, Roy D, Kushal S. Hybrid habitats: Remediating leisure, space and youth throughPokémon Goin India. Journal of Leisure Research 2022;53(4):532 View
  5. Fang I, Liu Y, Fang P, Chow H, Chao P, Ho H. Does Pokémon GO increase leisure-time physical activity according to World Health Organization physical activity guidelines?. Sport Sciences for Health 2023;19(1):167 View
  6. Saaty M, Haqq D, Beyki M, Hassan T, McCrickard D. Pokémon GO with Social Distancing: Social Media Analysis of Players' Experiences with Location-based Games. Proceedings of the ACM on Human-Computer Interaction 2022;6(CHI PLAY):1 View
  7. Kari T, Kosa M. Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Reality 2023 View
  8. Yip Y, Yip K, Tsui W. Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health: A Qualitative Study. International Journal of Public Health 2023;68 View
  9. Tosto C, Matin F, Seta L, Chiazzese G, Chifari A, Arrigo M, Taibi D, Farella M, Mangina E. The Potential of AR Solutions for Behavioral Learning: A Scoping Review. Computers 2022;11(6):87 View
  10. Fonseca D, García-Peñalvo F, Camba J. New methods and technologies for enhancing usability and accessibility of educational data. Universal Access in the Information Society 2020 View

Books/Policy Documents

  1. Sengoku S. Mobile Health (mHealth). View