Published on in Vol 8, No 2 (2020): Apr-Jun

Preprints (earlier versions) of this paper are available at, first published .
Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia:  Qualitative Study

Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study

Experiences of Gamified and Automated Virtual Reality Exposure Therapy for Spider Phobia: Qualitative Study


  1. Lindner P, Dagöö J, Hamilton W, Miloff A, Andersson G, Schill A, Carlbring P. Virtual Reality exposure therapy for public speaking anxiety in routine care: a single-subject effectiveness trial. Cognitive Behaviour Therapy 2021;50(1):67 View
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  4. Fagernäs S, Hamilton W, Espinoza N, Miloff A, Carlbring P, Lindner P. What do users think about Virtual Reality relaxation applications? A mixed methods study of online user reviews using natural language processing. Internet Interventions 2021;24:100370 View
  5. Lindner P, Dafgård P, Miloff A, Andersson G, Reuterskiöld L, Hamilton W, Carlbring P. Is Continued Improvement After Automated Virtual Reality Exposure Therapy for Spider Phobia Explained by Subsequent in-vivo Exposure? A First Test of the Lowered Threshold Hypothesis. Frontiers in Psychiatry 2021;12 View
  6. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  7. Annamalai N, Uthayakumaran A, Zyoud S. High school teachers’ perception of AR and VR in English language teaching and learning activities: A developing country perspective. Education and Information Technologies 2023;28(3):3117 View
  8. Ario M, Santoso Y, Basyari F, Edbert , Fajar M, Panggabean F, Satria T. Towards an implementation of immersive experience application for marketing and promotion through virtual exhibition. Software Impacts 2022;14:100439 View
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  11. Kiss B, Birkás B, Zilahi L, Zsido A. The role of fear, disgust, and relevant experience in the assessment of stimuli associated with blood-injury-injection phobia. Heliyon 2022;8(12):e11839 View
  12. Hernandez Hernandez M, Michalak E, Choudhury N, Hewko M, Torres I, Menon M, Lam R, Chakrabarty T. Co-design of a Virtual Reality Cognitive Remediation Program for Depression (bWell-D) With Patient End Users and Clinicians: Qualitative Interview Study Among Patients and Clinicians. JMIR Serious Games 2023;11:e43904 View
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Books/Policy Documents

  1. Andersson G. Mental Health in a Digital World. View
  2. Palmquist A, Barbopoulos I, Helmefalk M. Encyclopedia of Data Science and Machine Learning. View
  3. Vargas-Bustos J, Rechy-Ramirez E. Perspectives and Considerations on the Evolution of Smart Systems. View
  4. Conn C, Patel A, Gavin J, Salazar M, Williams A, Barnes S. Proceedings of ICACTCE'23 — The International Conference on Advances in Communication Technology and Computer Engineering. View