Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17354, first published .
Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study

Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study

Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study

Journals

  1. Marques A, Gomes Veloso P, Araújo M, de Almeida R, Correia A, Pereira J, Queiros C, Pimenta R, Pereira A, Silva C. Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia. Frontiers in Psychology 2022;13 View
  2. Tassinari M, Aulbach M, Jasinskaja-Lahti I. Investigating the Influence of Intergroup Contact in Virtual Reality on Empathy: An Exploratory Study Using AltspaceVR. Frontiers in Psychology 2022;12 View
  3. Zhang H, Ou H, Meng D, Lu Q, Zhang L, Lu X, Yin Z, He C, Shen Y, Wang X. Impaired Cognitive Empathy in Outpatients with Chronic Musculoskeletal Pain: A Cross-Sectional Study. Neural Plasticity 2021;2021:1 View
  4. Jimoyiannis A, Boyle E, Tsiotakis P, Terras M, Leith M. Exploring the Impact of the “RUEU?” Game on Greek Students’ Perceptions of and Attitudes to European Identity. Frontiers in Psychology 2022;13 View
  5. Beverly E, Rigot B, Love C, Love M. Perspectives of 360-Degree Cinematic Virtual Reality: Interview Study Among Health Care Professionals. JMIR Medical Education 2022;8(2):e32657 View
  6. Tassinari M, Aulbach M, Jasinskaja-Lahti I, Vianello M. The use of virtual reality in studying prejudice and its reduction: A systematic review. PLOS ONE 2022;17(7):e0270748 View
  7. Jeon H, Jun Y, Laine T, Kim E. Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation. Education and Information Technologies 2024;29(2):1559 View
  8. Szekely R, Mason O, Frohlich D, Barley E. ‘It's not everybody's snapshot. It's just an insight into that world’: A qualitative study of multiple perspectives towards understanding the mental health experience and addressing stigma in healthcare students through virtual reality. DIGITAL HEALTH 2024;10 View
  9. Wienrich C, Horn V, Krauss J, Bürger A. Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents. Virtual Reality 2024;28(2) View
  10. Shi Y, Yi X, Liang C, Qin Y, Wang Y, Yan Y, Cheng Z, Zhu P, Zhang S, Li Y, Liu Y, Wang X, Chen J, Zhou W, Wang Y, Zhao D, Du F. HCI Research and Innovation in China: A 10-Year Perspective. International Journal of Human–Computer Interaction 2024;40(8):1799 View
  11. Trevena L, Paay J, McDonald R. VR interventions aimed to induce empathy: a scoping review. Virtual Reality 2024;28(2) View
  12. Pereira da Costa L, Bierwiaczonek K, Bianchi M. Does Digital Intergroup Contact Reduce Prejudice? A Meta-Analysis. Cyberpsychology, Behavior, and Social Networking 2024;27(7):440 View
  13. Hadjipanayi C, Christofi M, Banakou D, Michael-Grigoriou D. Cultivating empathy through narratives in virtual reality: a review. Personal and Ubiquitous Computing 2024;28(3-4):507 View
  14. Lin H, Wang Y, Huang M, Yu N, Tang I, Hsu Y, Huang Y. Can virtual reality technology be used for empathy education in medical students: a randomized case-control study. BMC Medical Education 2024;24(1) View
  15. Sportelli C, Cicirelli P, Paciello M, Corbelli G, D'Errico F. “Let's Make the Difference!” Promoting Hate Counter‐Speech in Adolescence Through Empathy and Digital Intergroup Contact. Journal of Community & Applied Social Psychology 2025;35(1) View
  16. Beverly E, Miller S, Love M, Love C. Feasibility of a Cinematic–Virtual Reality Program Educating Health Professional Students About the Complexity of Geriatric Care: Pilot Pre-Post Study. JMIR Aging 2025;8:e64633 View
  17. Alcalde-Llergo J, Aparicio-Martínez P, Zingoni A, Pinzi S, Yeguas-Bolívar E. Fostering Inclusion: A Virtual Reality Experience to Raise Awareness of Dyslexia-Related Barriers in University Settings. Electronics 2025;14(5):829 View
  18. Maksatbekova A, Argan M. Virtual reality’s dual edge: navigating mental health benefits and addiction risks across timeframes. Current Psychology 2025;44(7):6469 View
  19. Adler E, Hasler B, Hasson Y, Landau D, Baratz G, Halperin E, Levy J. Virtual regulation: Can immersive virtual reality be used to assist intergroup interventions? The moderating effect of political ideology. Group Processes & Intergroup Relations 2025;28(7):1459 View
  20. Khanna J, Lee A, Kalantari S. The mediating role of technology affordances in virtual reality perspective-taking: a systematic literature review. Virtual Reality 2025;29(2) View
  21. Dong Y, Guo H, Li J. Enhancing Empathy for Visual Impairments: A Multi-Modal Approach in VR Serious Games. IEEE Transactions on Visualization and Computer Graphics 2025;31(5):2954 View
  22. Liu C, Meng S, Zheng W, Zhou Z. Research on the impact of immersive virtual reality classroom on student experience and concentration. Virtual Reality 2025;29(2) View
  23. Moon J, Laine T, Thapa Magar S, Suk H. Personalizing empathy training with immersive virtual reality games: Development and user experience study. Entertainment Computing 2025;55:101004 View
  24. Dongre P, Behravan M, Gračanin D. Empathic extended reality in the era of generative AI. Empathic Computing 2025 View
  25. Dall R, Bond P, Cherukara G, Abbott D, Jayasinghe J. Scoping Literature Review of Digital Empathy Games in Healthcare Education and Training. European Journal of Dental Education 2025 View

Books/Policy Documents

  1. Kambe A, Nakajima T. HCI in Games. View
  2. Keyhani N, Kim M. How People Learn in Informal Science Environments. View
  3. Safari A, Surendran A, Bikas I, Bahrini M, Reinschluessel A, Malaka R. Entertainment Computing – ICEC 2024. View
  4. Canieso D, Perez J. Mental Health Virtual Reality. View
  5. Koumpouros Y. Unveiling Technological Advancements and Interdisciplinary Solutions for Pain Care. View

Conference Proceedings

  1. Gerry L, Billinghurst M, Broadbent E. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Empathic Skills Training in Virtual Reality: A Scoping Review View
  2. Lopes I, De Almeida R, Marques A. 2023 6th Experiment@ International Conference (exp.at'23). Impact of a Virtual Reality-Based Simulation on Empathy and Knowledge Toward Misophonia View
  3. Zhao K, Chen R, Zhang X, Wang C, Chen S, Wang X, Wang Y, Tong X. Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems. Immersive Biography: Supporting Intercultural Empathy and Understanding for Displaced Cultural Objects in Virtual Reality View
  4. Zhang J, Ma F, Birtel M, Pan X, Farmer H. Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems. Squeeze The Pain Away: Using a Wireless Ball to Measure Efforts to Reduce Other’s Pain Expressions in VR View