Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17354, first published .
Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study

Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study

Designing a Virtual Reality Game for Promoting Empathy Toward Patients With Chronic Pain: Feasibility and Usability Study

Journals

  1. Marques A, Gomes Veloso P, Araújo M, de Almeida R, Correia A, Pereira J, Queiros C, Pimenta R, Pereira A, Silva C. Impact of a Virtual Reality-Based Simulation on Empathy and Attitudes Toward Schizophrenia. Frontiers in Psychology 2022;13 View
  2. Tassinari M, Aulbach M, Jasinskaja-Lahti I. Investigating the Influence of Intergroup Contact in Virtual Reality on Empathy: An Exploratory Study Using AltspaceVR. Frontiers in Psychology 2022;12 View
  3. Zhang H, Ou H, Meng D, Lu Q, Zhang L, Lu X, Yin Z, He C, Shen Y, Wang X. Impaired Cognitive Empathy in Outpatients with Chronic Musculoskeletal Pain: A Cross-Sectional Study. Neural Plasticity 2021;2021:1 View
  4. Jimoyiannis A, Boyle E, Tsiotakis P, Terras M, Leith M. Exploring the Impact of the “RUEU?” Game on Greek Students’ Perceptions of and Attitudes to European Identity. Frontiers in Psychology 2022;13 View
  5. Beverly E, Rigot B, Love C, Love M. Perspectives of 360-Degree Cinematic Virtual Reality: Interview Study Among Health Care Professionals. JMIR Medical Education 2022;8(2):e32657 View
  6. Tassinari M, Aulbach M, Jasinskaja-Lahti I, Vianello M. The use of virtual reality in studying prejudice and its reduction: A systematic review. PLOS ONE 2022;17(7):e0270748 View
  7. Jeon H, Jun Y, Laine T, Kim E. Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation. Education and Information Technologies 2024;29(2):1559 View
  8. Szekely R, Mason O, Frohlich D, Barley E. ‘It's not everybody's snapshot. It's just an insight into that world’: A qualitative study of multiple perspectives towards understanding the mental health experience and addressing stigma in healthcare students through virtual reality. DIGITAL HEALTH 2024;10 View
  9. Wienrich C, Horn V, Krauss J, Bürger A. Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents. Virtual Reality 2024;28(2) View
  10. Shi Y, Yi X, Liang C, Qin Y, Wang Y, Yan Y, Cheng Z, Zhu P, Zhang S, Li Y, Liu Y, Wang X, Chen J, Zhou W, Wang Y, Zhao D, Du F. HCI Research and Innovation in China: A 10-Year Perspective. International Journal of Human–Computer Interaction 2024;40(8):1799 View
  11. Trevena L, Paay J, McDonald R. VR interventions aimed to induce empathy: a scoping review. Virtual Reality 2024;28(2) View
  12. Pereira da Costa L, Bierwiaczonek K, Bianchi M. Does Digital Intergroup Contact Reduce Prejudice? A Meta-Analysis. Cyberpsychology, Behavior, and Social Networking 2024;27(7):440 View
  13. Hadjipanayi C, Christofi M, Banakou D, Michael-Grigoriou D. Cultivating empathy through narratives in virtual reality: a review. Personal and Ubiquitous Computing 2024;28(3-4):507 View
  14. Lin H, Wang Y, Huang M, Yu N, Tang I, Hsu Y, Huang Y. Can virtual reality technology be used for empathy education in medical students: a randomized case-control study. BMC Medical Education 2024;24(1) View

Books/Policy Documents

  1. Kambe A, Nakajima T. HCI in Games. View
  2. Keyhani N, Kim M. How People Learn in Informal Science Environments. View
  3. Safari A, Surendran A, Bikas I, Bahrini M, Reinschluessel A, Malaka R. Entertainment Computing – ICEC 2024. View