Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17810, first published .
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments

Journals

  1. Friehs M, Dechant M, Vedress S, Frings C, Mandryk R. Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human-Computer Studies 2021;148:102582 View
  2. Friehs M, Brauner L, Frings C. Dual-tDCS over the right prefrontal cortex does not modulate stop-signal task performance. Experimental Brain Research 2021;239(3):811 View
  3. Schroeder P, Lohmann J, Ninaus M. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. JMIR Serious Games 2021;9(1):e25063 View
  4. Khaleghi A, Aghaei Z, Mahdavi M. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900 View
  5. Rodrigo-Yanguas M, Martin-Moratinos M, Menendez-Garcia A, Gonzalez-Tardon C, Royuela A, Blasco-Fontecilla H. A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study. JMIR Serious Games 2021;9(3):e26824 View
  6. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  7. Friehs M, Frings C, Hartwigsen G. Effects of single-session transcranial direct current stimulation on reactive response inhibition. Neuroscience & Biobehavioral Reviews 2021;128:749 View
  8. Wiley K, Robinson R, Mandryk R. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449 View
  9. Khaleghi A, Aghaei Z, Hosseinnia F. Toward using effective elements in adults’ amblyopia treatment in a virtual reality-based gamified binocular application. Entertainment Computing 2022;43:100504 View
  10. Friehs M, Whelan E, Güldenpenning I, Krause D, Weigelt M. Stimulating performance: A scoping review on transcranial electrical stimulation effects on olympic sports. Psychology of Sport and Exercise 2022;59:102130 View
  11. Gallagher R, Kessler K, Bramham J, Dechant M, Friehs M. A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children. Frontiers in Psychology 2023;14 View
  12. Petsani D, Konstantinidis E, Katsouli A, Zilidou V, Dias S, Hadjileontiadis L, Bamidis P. Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study. JMIR Serious Games 2022;10(3):e34768 View
  13. Horinouchi T, Watanabe T, Matsumoto T, Yunoki K, Kuwabara T, Ito K, Ishida H, Kirimoto H. The effect of prior knowledge of color on reaction time depends on visual modality. Heliyon 2022;8(5):e09469 View
  14. Konstantinidis E, Bamidis P, Billis A, Kartsidis P, Petsani D, Papageorgiou S. Physical Training In-Game Metrics for Cognitive Assessment: Evidence from Extended Trials with the Fitforall Exergaming Platform. Sensors 2021;21(17):5756 View
  15. Friehs M, Dechant M, Schäfer S, Mandryk R. More than skin deep: about the influence of self-relevant avatars on inhibitory control. Cognitive Research: Principles and Implications 2022;7(1) View
  16. Greeley B, Barnhoorn J, Verwey W, Seidler R. Anodal Transcranial Direct Current Stimulation Over Prefrontal Cortex Slows Sequence Learning in Older Adults. Frontiers in Human Neuroscience 2022;16 View
  17. Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang Y. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467 View
  18. Grecco L, Gonçalves G, Perri B, Bispo B, Grandin I, Gomes P, Bocchi A, Oliveira K, Maldonado D, Silva M. Association of Transcranial Direct Current Stimulation and Neurofeedback With Declarative Memory and Cerebral Arterial Flow in University Students: Protocol for a Double-blind Randomized Controlled Study. JMIR Research Protocols 2022;11(8):e36294 View
  19. Tsegaye A, Guo C, Stoet G, Cserjési R, Kökönyei G, Logemann H. The relationship between reward context and inhibitory control, does it depend on BMI, maladaptive eating, and negative affect?. BMC Psychology 2022;10(1) View
  20. Friehs M, Schäfer S, Frings C. The (Gami)fictional Ego-Center: Projecting the Location of the Self Into an Avatar. Frontiers in Psychology 2022;13 View
  21. Böffel C, Würger S, Müsseler J, Schlittmeier S. Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance. Frontiers in Psychology 2022;12 View
  22. Timme S, Wolff W, Englert C, Brand R. Tracking Self-Control – Task Performance and Pupil Size in a Go/No-Go Inhibition Task. Frontiers in Psychology 2022;13 View
  23. Friehs M, Siodmiak J, Donzallaz M, Matzke D, Numssen O, Frings C, Hartwigsen G. No effects of 1 Hz offline TMS on performance in the stop-signal game. Scientific Reports 2023;13(1) View
  24. Wang P, Fang Y, Qi J, Li H. FISHERMAN: A Serious Game for Executive Function Assessment of Older Adults. Assessment 2023;30(5):1499 View
  25. Markiewicz N, Russa M, Fokkens A, Dechant M, Friehs M. You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls. International Journal of Human–Computer Interaction 2023:1 View
  26. Friehs M, Schmalbrock P, Merz S, Dechant M, Hartwigsen G, Frings C. A touching advantage: cross-modal stop-signals improve reactive response inhibition. Experimental Brain Research 2024;242(3):599 View
  27. Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703 View
  28. Atagbuzia C, Ng E, Natarajan G. Improving Behavioral-Based Safety Training in Using Verbal Command: A Theory-Driven and Feedback-based Non-Immersive Virtual Reality Game (Preprint). JMIR Formative Research 2023 View
  29. Wiley K, Berger P, Friehs M, Mandryk R. Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment. JMIR Serious Games 2024;12:e50315 View
  30. Harvey S, Jensen G, Anderson K, Jagušt T. Gamification and motivation: Impact on delay discounting performance. PLOS ONE 2024;19(4):e0299511 View

Books/Policy Documents

  1. Kirsten H, Dechant M, Gibbons H, Friehs M. Game-Based Learning in Education and Health Part B. View
  2. Chabbi H, Ingram S, Hofmann F, Ngyuen V, Khazaal Y. HCI in Games. View
  3. Rodríguez-Ferrer J, Sánchez R, García-Roca A, León A. New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems. View