Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17810, first published .
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments

Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments

Journals

  1. Friehs M, Dechant M, Vedress S, Frings C, Mandryk R. Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human-Computer Studies 2021;148:102582 View
  2. Friehs M, Brauner L, Frings C. Dual-tDCS over the right prefrontal cortex does not modulate stop-signal task performance. Experimental Brain Research 2021;239(3):811 View
  3. Schroeder P, Lohmann J, Ninaus M. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. JMIR Serious Games 2021;9(1):e25063 View
  4. Khaleghi A, Aghaei Z, Mahdavi M. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900 View
  5. Rodrigo-Yanguas M, Martin-Moratinos M, Menendez-Garcia A, Gonzalez-Tardon C, Royuela A, Blasco-Fontecilla H. A Virtual Reality Game (The Secret Trail of Moon) for Treating Attention-Deficit/Hyperactivity Disorder: Development and Usability Study. JMIR Serious Games 2021;9(3):e26824 View
  6. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  7. Friehs M, Frings C, Hartwigsen G. Effects of single-session transcranial direct current stimulation on reactive response inhibition. Neuroscience & Biobehavioral Reviews 2021;128:749 View
  8. Wiley K, Robinson R, Mandryk R. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449 View
  9. Khaleghi A, Aghaei Z, Hosseinnia F. Toward using effective elements in adults’ amblyopia treatment in a virtual reality-based gamified binocular application. Entertainment Computing 2022;43:100504 View
  10. Friehs M, Whelan E, Güldenpenning I, Krause D, Weigelt M. Stimulating performance: A scoping review on transcranial electrical stimulation effects on olympic sports. Psychology of Sport and Exercise 2022;59:102130 View
  11. Gallagher R, Kessler K, Bramham J, Dechant M, Friehs M. A proof-of-concept study exploring the effects of impulsivity on a gamified version of the stop-signal task in children. Frontiers in Psychology 2023;14 View
  12. Petsani D, Konstantinidis E, Katsouli A, Zilidou V, Dias S, Hadjileontiadis L, Bamidis P. Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study. JMIR Serious Games 2022;10(3):e34768 View
  13. Horinouchi T, Watanabe T, Matsumoto T, Yunoki K, Kuwabara T, Ito K, Ishida H, Kirimoto H. The effect of prior knowledge of color on reaction time depends on visual modality. Heliyon 2022;8(5):e09469 View
  14. Konstantinidis E, Bamidis P, Billis A, Kartsidis P, Petsani D, Papageorgiou S. Physical Training In-Game Metrics for Cognitive Assessment: Evidence from Extended Trials with the Fitforall Exergaming Platform. Sensors 2021;21(17):5756 View
  15. Friehs M, Dechant M, Schäfer S, Mandryk R. More than skin deep: about the influence of self-relevant avatars on inhibitory control. Cognitive Research: Principles and Implications 2022;7(1) View
  16. Greeley B, Barnhoorn J, Verwey W, Seidler R. Anodal Transcranial Direct Current Stimulation Over Prefrontal Cortex Slows Sequence Learning in Older Adults. Frontiers in Human Neuroscience 2022;16 View
  17. Mantell R, Withall A, Radford K, Kasumovic M, Monds L, Hwang Y. Design Preferences for a Serious Game–Based Cognitive Assessment of Older Adults in Prison: Thematic Analysis. JMIR Serious Games 2023;11:e45467 View
  18. Grecco L, Gonçalves G, Perri B, Bispo B, Grandin I, Gomes P, Bocchi A, Oliveira K, Maldonado D, Silva M. Association of Transcranial Direct Current Stimulation and Neurofeedback With Declarative Memory and Cerebral Arterial Flow in University Students: Protocol for a Double-blind Randomized Controlled Study. JMIR Research Protocols 2022;11(8):e36294 View
  19. Tsegaye A, Guo C, Stoet G, Cserjési R, Kökönyei G, Logemann H. The relationship between reward context and inhibitory control, does it depend on BMI, maladaptive eating, and negative affect?. BMC Psychology 2022;10(1) View
  20. Friehs M, Schäfer S, Frings C. The (Gami)fictional Ego-Center: Projecting the Location of the Self Into an Avatar. Frontiers in Psychology 2022;13 View
  21. Böffel C, Würger S, Müsseler J, Schlittmeier S. Character Customization With Cosmetic Microtransactions in Games: Subjective Experience and Objective Performance. Frontiers in Psychology 2022;12 View
  22. Timme S, Wolff W, Englert C, Brand R. Tracking Self-Control – Task Performance and Pupil Size in a Go/No-Go Inhibition Task. Frontiers in Psychology 2022;13 View
  23. Friehs M, Siodmiak J, Donzallaz M, Matzke D, Numssen O, Frings C, Hartwigsen G. No effects of 1 Hz offline TMS on performance in the stop-signal game. Scientific Reports 2023;13(1) View
  24. Wang P, Fang Y, Qi J, Li H. FISHERMAN: A Serious Game for Executive Function Assessment of Older Adults. Assessment 2023;30(5):1499 View
  25. Markiewicz N, Russa M, Fokkens A, Dechant M, Friehs M. You Got It in Your Hands: Stop-Signal Modality Influences on Reactive Response Inhibition with Gaming Controls. International Journal of Human–Computer Interaction 2024;40(24):8525 View
  26. Friehs M, Schmalbrock P, Merz S, Dechant M, Hartwigsen G, Frings C. A touching advantage: cross-modal stop-signals improve reactive response inhibition. Experimental Brain Research 2024;242(3):599 View
  27. Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703 View
  28. Atagbuzia C, Ng E, Natarajan G. Improving Behavioral-Based Safety Training in Using Verbal Command: A Theory-Driven and Feedback-based Non-Immersive Virtual Reality Game (Preprint). JMIR Formative Research 2023 View
  29. Wiley K, Berger P, Friehs M, Mandryk R. Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment. JMIR Serious Games 2024;12:e50315 View
  30. Harvey S, Jensen G, Anderson K, Jagušt T. Gamification and motivation: Impact on delay discounting performance. PLOS ONE 2024;19(4):e0299511 View
  31. Trigueiro M, Lopes J, Simões-Silva V, Vieira de Melo B, Simões de Almeida R, Marques A. Impact of VR-Based Cognitive Training on Working Memory and Inhibitory Control in IDD Young Adults. Healthcare 2024;12(17):1705 View
  32. Markovitch B, Evans N, Birk M. The value of error-correcting responses for cognitive assessment in games. Scientific Reports 2024;14(1) View
  33. Dina L, Smith T, Hauser T, Dommett E. Naturalistic assessments across the lifespan: Systematic review of inhibition measures in ecological settings. Neuroscience & Biobehavioral Reviews 2024;167:105915 View
  34. Liu Z, Hu M, Zheng Y, Sui J, Chuan-Peng H. A multiverse assessment of the reliability of the self-matching task as a measurement of the self-prioritization effect. Behavior Research Methods 2025;57(1) View
  35. Guo S, Wang P, Cao L, Li H. The unity/diversity framework of executive functions: behavioral and neural evidence in older adults. GeroScience 2025;47(3):4775 View
  36. Allen K, Elliott M, Ronold E, Mason L, Rajgopal N, Hammar Å, Johnson S. Cognitive Training for Emotion-Related Impulsivity and Rumination: Protocol for a Pilot Randomized Waitlist-Controlled Trial. JMIR Research Protocols 2025;14:e54221 View
  37. Coelho F, Gonçalves D, Abreu A. The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review. International Journal of Human–Computer Interaction 2025;41(19):12479 View
  38. Oliveira W, Hamari J. Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda. International Journal of Human–Computer Interaction 2025;41(20):13113 View
  39. Haccou G, Nau N, Johanson C, Klooster J, Friehs M. HD-tDCS in a Gaming Setting: Effects of Polarity and Timing in a Visuospatial Working-Memory Task. Journal of Cognitive Enhancement 2025;9(3):265 View
  40. Stein A, Riddle J, Caulfield K, Dux P, Friehs M, Schroeder P, Craven M, Groom M, Iyer K, Barlow K. Safety, Feasibility, and Tolerability of Ten Days of At-Home, Remotely Supervised tDCS During Gamified Attention Training in Children with Acquired Brain Injury: An Open-Label, Dose-Controlled Pilot Trial. Brain Sciences 2025;15(6):561 View
  41. Stein A, Caulfield K, Singh M, Riddle J, Friehs M, Craven M, Groom M, Iyer K, Barlow K. The Effect of a Single Session of Transcranial Direct Current Stimulation on Attention in Pediatric Acquired Brain Injury: Characterizing Interindividual Structural and Functional Network Response Variability. Pediatric Neurology 2025;170:133 View
  42. Markovitch B, Kamps J, Markopoulos P, Birk M. Do cognitive assessment games leave infrequent video game players behind? Evaluating frequent and infrequent players’ gaming experience and data quality. Computers in Human Behavior 2025;172:108720 View
  43. Mantell R, Hwang Y, Dark M, Radford K, Kasumovic M, Monds L, Schofield P, Butler T, Withall A. Evaluating the User Experience and Usability of Game-Based Cognitive Assessments for Older People: Systematic Review. JMIR Aging 2025;8:e65252 View
  44. Cardinale E, Meigs J, Haller S, Fling K, Pandya U, Siegal O, Poe A, Shaughnessy S, Zapp C, Bezek J, Lee K, Khosravi P, German R, Jangraw D, Henry L, Byrne M, Kircanski K, Leibenluft E, Naim R, Pine D, Brotman M, Choubisa R. Leveraging technology to probe mechanisms of psychopathology: A proof of concept study of inhibitory control. PLOS One 2025;20(6):e0319004 View
  45. Kudsi B, Xu D, Sen U, Yoshida K, Stroppa F, Nunez C, Sarac M. Gamifying Haptics User Studies: Comparison of Response Times From Smartphone Interfaces. IEEE Transactions on Haptics 2025;18(2):423 View
  46. Alamer A. Gamification in Child and Adolescent Health: Trends, Applications, and Policy Relevance for Mental Well-Being, Physical Activity, and Nutrition. International Journal of Child Health and Nutrition 2025;14(3):258 View
  47. Liu Z, Ji X, Cui Y, Zhang T, Yao J. ArchiBuilder: A virtual reality-based gamified experience design for architectural images in Dunhuang murals. Frontiers of Architectural Research 2025 View
  48. De Gobbis A, Malavolta M, De Beukelaer N, Ortibus E, Sadikov A, Groznik V. Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study. JMIR Serious Games 2025;13:e77109 View
  49. Saha S, Pahan M, Karmakar D, Kaur G, Gurjar R. Psycho-yogic training and its effects on the psychological well-being of underperforming female athletes. Journal of Bodywork and Movement Therapies 2025;45:639 View
  50. Barakat N, Dechant M, Poulet E, Cailhol L, Brunelin J, Friehs M, Neige C. Response Inhibition in borderline personality disorder assessed with a gamified stop signal task. Scientific Reports 2025 View

Books/Policy Documents

  1. . Game-Based Learning in Education and Health Part B. View
  2. Chabbi H, Ingram S, Hofmann F, Ngyuen V, Khazaal Y. HCI in Games. View
  3. Rodríguez-Ferrer J, Sánchez R, García-Roca A, León A. New Perspectives in Teaching and Learning With ICTs in Global Higher Education Systems. View

Conference Proceedings

  1. Markovitch B, Markopoulos P, Birk M. Proceedings of the CHI Conference on Human Factors in Computing Systems. Tunnel Runner: a Proof-of-principle for the Feasibility and Benefits of Facilitating Players' Sense of Control in Cognitive Assessment Games View
  2. Yeung T, Friehs M, Gómez-Maureira M. Proceedings of the 20th International Conference on the Foundations of Digital Games. Mapping Practices of Academic Game Development View