Published on in Vol 8 , No 3 (2020) :Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/17810, first published
.

Journals
- Friehs M, Dechant M, Vedress S, Frings C, Mandryk R. Shocking advantage! Improving digital game performance using non-invasive brain stimulation. International Journal of Human-Computer Studies 2021;148:102582 View
- Friehs M, Brauner L, Frings C. Dual-tDCS over the right prefrontal cortex does not modulate stop-signal task performance. Experimental Brain Research 2021;239(3):811 View
- Schroeder P, Lohmann J, Ninaus M. Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity. JMIR Serious Games 2021;9(1):e25063 View
- Khaleghi A, Aghaei Z, Mahdavi M. A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study. JMIR Serious Games 2021;9(2):e21900 View
- Rodrigo-Yanguas M, Martin-Moratinos M, Menendez-Garcia A, Gonzalez-Tardon C, Royuela A, Blasco-Fontecilla H. Formative research and usability evaluation of a virtual reality game to treat ADHD. (Preprint). JMIR Serious Games 2021 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Game-based Intervention Reporting Guidelines (GAMING): A Review on the Conceptual Ambiguity Surrounding Gamification and Serious Games in Healthcare (Preprint). Journal of Medical Internet Research 2021 View
- Friehs M, Frings C, Hartwigsen G. Effects of single-session transcranial direct current stimulation on reactive response inhibition. Neuroscience & Biobehavioral Reviews 2021;128:749 View
- Wiley K, Robinson R, Mandryk R. The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review. JMIR Serious Games 2021;9(3):e26449 View