Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/17979, first published
.
![Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation](https://asset.jmir.pub/assets/b69110233bdb233f49d648ca18c4e752.png 480w,https://asset.jmir.pub/assets/b69110233bdb233f49d648ca18c4e752.png 960w,https://asset.jmir.pub/assets/b69110233bdb233f49d648ca18c4e752.png 1920w,https://asset.jmir.pub/assets/b69110233bdb233f49d648ca18c4e752.png 2500w)
Journals
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- Waqar A, Qureshi A, Alaloul W. Barriers to Building Information Modeling (BIM) Deployment in Small Construction Projects: Malaysian Construction Industry. Sustainability 2023;15(3):2477 View
- Gurz D, Coimbatore Dada K, Naga Nyshita V, Aderibigbe F, Singh M, Yadav K, Shah S, Pumbhadia B, Abbas K, Khan W, Kumaran V. The Impact of Virtual Reality (VR) Gaming and Casual/Social Gaming on the Quality of Life, Depression, and Dialysis Tolerance in Patients With Chronic Kidney Disease: A Narrative Review. Cureus 2023 View
- Maisons V, Lanot A, Luque Y, Sautenet B, Esteve E, Guillouet E, François H, Bobot M. Simulation-based learning in nephrology. Clinical Kidney Journal 2024;17(4) View
- Stutvoet M, Levelt L, Hrehovcsik M, van’t Veer J, Visch V, Bramer W, Hillegers M, Veltkamp R, Nijhof S, Estévez-López F. Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review. Games for Health Journal 2024 View