Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17979, first published .
Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation

Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation

Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation

Journals

  1. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  2. Waqar A, Qureshi A, Alaloul W. Barriers to Building Information Modeling (BIM) Deployment in Small Construction Projects: Malaysian Construction Industry. Sustainability 2023;15(3):2477 View
  3. Gurz D, Coimbatore Dada K, Naga Nyshita V, Aderibigbe F, Singh M, Yadav K, Shah S, Pumbhadia B, Abbas K, Khan W, Kumaran V. The Impact of Virtual Reality (VR) Gaming and Casual/Social Gaming on the Quality of Life, Depression, and Dialysis Tolerance in Patients With Chronic Kidney Disease: A Narrative Review. Cureus 2023 View
  4. Maisons V, Lanot A, Luque Y, Sautenet B, Esteve E, Guillouet E, François H, Bobot M. Simulation-based learning in nephrology. Clinical Kidney Journal 2024;17(4) View
  5. Stutvoet M, Levelt L, Hrehovcsik M, van’t Veer J, Visch V, Bramer W, Hillegers M, Veltkamp R, Nijhof S, Estévez-López F. Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review. Games for Health Journal 2024 View