Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18644, first published .
The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis

The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis

The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis

Julie F Vermeir   1 , BBehSc (Hons) ;   Melanie J White   1 , PhD ;   Daniel Johnson   2 , PhD ;   Geert Crombez   3 , PhD ;   Dimitri M L Van Ryckeghem   3, 4, 5 , PhD

1 School of Psychology and Counselling, Institute of Health and Biomedical Innovation, Queensland University of Technology, Brisbane, Australia

2 Science and Engineering Faculty, Queensland University of Technology, Brisbane, Australia

3 Department of Experimental Clinical and Health Psychology, Ghent University, Ghent, Belgium

4 Department of Clinical Psychological Science, Maastricht University, Maastricht, Netherlands

5 Department of Behavioural and Cognitive Sciences, University of Luxembourg, Esch-sur-Alzette, Luxembourg

Corresponding Author:

  • Julie F Vermeir, BBehSc (Hons)
  • School of Psychology and Counselling
  • Institute of Health and Biomedical Innovation
  • Queensland University of Technology
  • 170 Victoria Park Road
  • Brisbane, 4059
  • Australia
  • Phone: 61 731384714
  • Fax: 61 731380486
  • Email: julie.vermeir@hdr.qut.edu.au