Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18822, first published .
An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study

An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study

An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study

Journals

  1. Kluge M, Maltby S, Walker N, Bennett N, Aidman E, Nalivaiko E, Walker F, Najafi B. Development of a modular stress management platform (Performance Edge VR) and a pilot efficacy trial of a bio-feedback enhanced training module for controlled breathing. PLOS ONE 2021;16(2):e0245068 View
  2. Doolani S, Wessels C, Kanal V, Sevastopoulos C, Jaiswal A, Nambiappan H, Makedon F. A Review of Extended Reality (XR) Technologies for Manufacturing Training. Technologies 2020;8(4):77 View
  3. Kluge M, Maltby S, Keynes A, Nalivaiko E, Evans D, Walker F. Current State and General Perceptions of the Use of Extended Reality (XR) Technology at the University of Newcastle: Interviews and Surveys From Staff and Students. Sage Open 2022;12(2) View
  4. Du W, Zhong X, Jia Y, Jiang R, Yang H, Ye Z, Zong Z. A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study. JMIR Serious Games 2022;10(4):e40727 View
  5. Aiello S, Cochrane T, Sevigny C. The affordances of clinical simulation immersive technology within healthcare education: a scoping review. Virtual Reality 2023;27(4):3485 View
  6. Birrenbach T, Zbinden J, Papagiannakis G, Exadaktylos A, Müller M, Hautz W, Sauter T. Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial. JMIR Serious Games 2021;9(4):e29586 View
  7. Jung Y. Virtual Reality Simulation for Disaster Preparedness Training in Hospitals: Integrated Review. Journal of Medical Internet Research 2022;24(1):e30600 View
  8. Jelonek M, Fiala E, Herrmann T, Teizer J, Embers S, König M, Mathis A. Evaluating Virtual Reality Simulations for Construction Safety Training. i-com 2022;21(2):269 View
  9. Landherr J, Sommer S, Elsenbast C. Lernen in der virtuellen Welt. intensiv 2022;30(06):290 View
  10. Curran V, Xu X, Aydin M, Meruvia-Pastor O. Use of Extended Reality in Medical Education: An Integrative Review. Medical Science Educator 2022;33(1):275 View
  11. Yang E, Ryu J. Users’ Emotion Analysis on the Content of Virtual Reality based Simulation for Teacher Training. Journal of Digital Contents Society 2022;23(12):2403 View
  12. Dahalan F, Alias N, Shaharom M. Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review. Education and Information Technologies 2024;29(2):1279 View
  13. Aslanov R, Shunina L, Grinshkun A, Bolshakov A. Informatization of vocational education through the implementation of the model of the center of immersive technologies. RUDN Journal of Informatization in Education 2023;20(1):78 View
  14. Aslanov R, Bolshakov A. Virtual reality simulator on first aid for training staff in APCS. Vestnik of Astrakhan State Technical University. Series: Management, computer science and informatics 2023;2023(2):52 View
  15. Mergen M, Meyerheim M, Graf N. Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey. Education Sciences 2023;13(5):477 View
  16. Mühling T, Späth I, Backhaus J, Milke N, Oberdörfer S, Meining A, Latoschik M, König S. Virtual reality in medical emergencies training: benefits, perceived stress, and learning success. Multimedia Systems 2023;29(4):2239 View
  17. Abbas J, Chu M, Jeyarajah C, Isba R, Payton A, McGrath B, Tolley N, Bruce I. Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis. Resuscitation Plus 2023;16:100484 View
  18. Yuan X. Application of IoT detection based on deep self coding multidimensional feature fusion in sports training. Preventive Medicine 2023;174:107623 View
  19. Geriş A, Özdener N. Design, development, and evaluation of educational virtual reality environment: EVRECA. Educational technology research and development 2024;72(2):915 View
  20. Tsai H, Lin C, Lin Y, Yeh C, Shan Y. Novel Software for High-level Virological Testing: Self-Designed Immersive Virtual Reality Training Approach. Journal of Medical Internet Research 2023;25:e44538 View
  21. Kluge M, Maltby S, Kuhne C, Walker N, Bennett N, Aidman E, Nalivaiko E, Walker F. Evaluation of a Virtual Reality Platform to Train Stress Management Skills for a Defense Workforce: Multisite, Mixed Methods Feasibility Study. Journal of Medical Internet Research 2023;25:e46368 View
  22. Bonnin C, Pejoan D, Ranvial E, Marchat M, Andrieux N, Fourcade L, Perrochon A. Immersive virtual patient simulation compared with traditional education for clinical reasoning: a pilot randomised controlled study. Journal of Visual Communication in Medicine 2023;46(2):66 View
  23. Luiz T, Elsenbast C, Breckwoldt J. Der Notfall – unendliche Welten?. Die Anaesthesiologie 2023;72(8):596 View
  24. Elsenbast C, Dahlmann P, Schnier D. Virtual team training with Mixed Reality and Virtual Reality – benefits and limitations illustrated on the example of two paramedic classes. Multimedia Tools and Applications 2024;83(23):63871 View
  25. Laine T, Lee W. Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential. IEEE Transactions on Learning Technologies 2024;17:280 View
  26. Rezaeifam S, Ergen E, Günaydın H. User-Centered Fire Emergency Response System Design for Presenting BIM and IoT Data. International Journal of Human–Computer Interaction 2024:1 View
  27. Rinkinen T, Kinnula M, Nordquist H. Technological development roles and needs in pre-hospital emergency care from the advanced level paramedics’ perspective. International Emergency Nursing 2024;73:101406 View
  28. Lee J, Tan T, Teng D, Ng Y, Chen K. Hazardous and Toxic Material Decontamination Facility Training in Virtual Reality. Electronics 2024;13(2):465 View
  29. Lavoie E, Hebert J, Chapman C. Comparing eye–hand coordination between controller-mediated virtual reality, and a real-world object interaction task. Journal of Vision 2024;24(2):9 View
  30. Paulsen L, Dau S, Davidsen J. Designing for collaborative learning in immersive virtual reality: a systematic literature review. Virtual Reality 2024;28(1) View
  31. Graham S, Sealey A. Influence of simulation fidelity on student learning in a prehospital setting. Journal of Paramedic Practice 2024;16(7):296 View
  32. Fortuna A, Prasetya F, García J, Arcelus-Ulibarrena J, Salman A, Karimi A, Yusuf A. Modern learning paradigms: A bibliometric analysis of augmented reality and virtual reality in vocational education. SSRN Electronic Journal 2024 View
  33. Zhu S, Li Z, Sun Y, Kong L, Yin M, Yong Q, Gao Y. A Serious Game for Enhancing Rescue Reasoning Skills in Tactical Combat Casualty Care: Development and Deployment Study. JMIR Formative Research 2024;8:e50817 View
  34. Almazrou S, Alanezi F, Almutairi S, AboAlsamh H, Alsedrah I, Arif W, Alsadhan A, AlSanad D, Alqahtani N, AlShammary M, Bakhshwain A, Almuhanna A, Almulhem M, Alnaim N, Albelali S, Attar R. Enhancing medical students critical thinking skills through ChatGPT: An empirical study with medical students. Nutrition and Health 2024 View
  35. Liping L, Xiaoxia F, Yu Z, Yiwei W. Enhancing emergency competencies in healthcare professionals via murder mystery games: An innovative gamification learning-based approach. International Emergency Nursing 2024;77:101510 View
  36. Altintas L, Sahiner M. Transforming medical education: the impact of innovations in technology and medical devices. Expert Review of Medical Devices 2024;21(9):797 View
  37. Grande R, Albusac J, Vallejo D, González-Morcillo C, Sánchez-Sobrino S, Castro-Schez J. Virtual Reality Shopping-Insights: A data-driven framework to assist the design and development of Virtual Reality shopping environments. SoftwareX 2024;27:101874 View
  38. Feodorovici P, Sommer N, Bergedieck P, Lingohr P, Kalff J, Schmidt J, Arensmeyer J. Immersive collaborative virtual reality for case-based graduate student teaching in thoracic surgery: A piloting study. Surgery Open Science 2024;22:40 View
  39. Popov V, Mateju N, Jeske C, Lewis K. Metaverse-based simulation: a scoping review of charting medical education over the last two decades in the lens of the ‘marvelous medical education machine’. Annals of Medicine 2024;56(1) View
  40. Junga A, Schulze H, Scherzer S, Hätscher O, Bozdere P, Schmidle P, Risse B, Marschall B. Immersive learning in medical education: analyzing behavioral insights to shape the future of VR-based courses. BMC Medical Education 2024;24(1) View
  41. Tătaru O, Ferro M, Marchioni M, Veccia A, Coman O, Lasorsa F, Brescia A, Crocetto F, Barone B, Catellani M, Lazar A, Petrisor M, Vartolomei M, Lucarelli G, Antonelli A, Schips L, Autorino R, Rocco B, Azamfirei L. HoloLens® platform for healthcare professionals simulation training, teaching, and its urological applications: an up-to-date review. Therapeutic Advances in Urology 2024;16 View

Books/Policy Documents

  1. Mathew P, Pillai A. Extended Reality Usage During COVID 19 Pandemic. View
  2. Li W, Chen C, Sung P, Chang Y. Human-Computer Interaction. User Experience and Behavior. View
  3. Heller A, Müller M. Die Intensivmedizin. View
  4. Cao L, Shuminski J, Zhang H, Solanki P, Long D, Schwartz D, Mardini I, Peng C. Virtual, Augmented and Mixed Reality. View
  5. Heller A, Müller M. Die Intensivmedizin. View